FrogReaver
The most respectful and polite poster ever
This thread is to post cool 2024 D&D Ranged Builds. I probably won't post my own till level 20 but feel free to do yours that way.
Holy Crossbowman
Essentially you are a Paladin/Rogue that uses a Heavy Crossbow and focuses on Dexterity and Charisma.
Ultimately this makes you a high damage dealing ranged character, that can operate just as effectively in melee, along with tremendous accuracy, tactical flexibility and mobility.
You use Sacred Weapon and Archery Style for super high accuracy.
You use Cunning Action (dash) primarily for mobility, great for avoiding enemies or repositioning your Aura of Protection for allies or to heal them with Lay on Hands.
Steady Aim helps to land Sneak Attack before enemies reach melee range with the party.
You take the Crossbow Expertise feat to use a Heavy Crossbow and the Push Mastery.
And ultimately Cunning Strike adds even more mobility, prone and disadvantage options.
*Note all the options talked about here come online by level 11.
For ideas beyond level 11, it's mostly going to be around Arcane Trickster Spells and feats (though you won't have high int so pick mostly buff spells). Higher level you might want to pick up Great Weapon Master. At some point mutliclassing into Fighter for Action Surge and Battlemaster Manuevers might make sense as well.
Also Starting Point Buy would look something like 13/15/12/8/8/15 -> 13/17/12/8/8/16 after background modifiers of +2 Dex and +1 Cha. IMO, the entertainer background looks the most promising as a book option and inspiring your allies also fits the characters theme well, but if your DM let's you mix and match then other options might be better.
Holy Crossbowman
Essentially you are a Paladin/Rogue that uses a Heavy Crossbow and focuses on Dexterity and Charisma.
Ultimately this makes you a high damage dealing ranged character, that can operate just as effectively in melee, along with tremendous accuracy, tactical flexibility and mobility.
You use Sacred Weapon and Archery Style for super high accuracy.
You use Cunning Action (dash) primarily for mobility, great for avoiding enemies or repositioning your Aura of Protection for allies or to heal them with Lay on Hands.
Steady Aim helps to land Sneak Attack before enemies reach melee range with the party.
You take the Crossbow Expertise feat to use a Heavy Crossbow and the Push Mastery.
- Enemy next to you gets pushed 10 to 20 feet back and then you move back 30ft in hopes they cannot move 50ft without the dash action next turn.
- The same thing can happen if an enemy is engaged with an ally.
- You can slow an enemies advance toward the party so they don't all reach the party at the same time.
- You can push enemies back into damage zones.
And ultimately Cunning Strike adds even more mobility, prone and disadvantage options.
- Particularly useful is to Poison enemies for disadvantage on their attacks, especially ones too large for forced movement.
*Note all the options talked about here come online by level 11.
For ideas beyond level 11, it's mostly going to be around Arcane Trickster Spells and feats (though you won't have high int so pick mostly buff spells). Higher level you might want to pick up Great Weapon Master. At some point mutliclassing into Fighter for Action Surge and Battlemaster Manuevers might make sense as well.
Also Starting Point Buy would look something like 13/15/12/8/8/15 -> 13/17/12/8/8/16 after background modifiers of +2 Dex and +1 Cha. IMO, the entertainer background looks the most promising as a book option and inspiring your allies also fits the characters theme well, but if your DM let's you mix and match then other options might be better.
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