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Legend
This topic just keeps making me think of the mixed ranged/melee Seekers...
Has someone mentioned the Warlock/Paladin Hybrid? (Sorry skipped pages 2 and 3)
Archer's Challenge is most useful against ranged attackers. Melee attackers have no particular encintve or dis-encintive to attack this sort of fighter, his purpose is to draw/suppress fire from ranged enemy, and reduce enemy movement options a bit ('stickiness' isn't an option, really, but making enemies think twice about breaking cover or charging allies is comparable).Tony Vargas:
Your ranged fighter concept would create less work for development because we aren't inventing a new class. However, I see some issues that need work.
1. I don't see this as different enough from the standard fighter. Once the bad guys realize they should attack the fighter, they will swarm the fighter and then he just becomes a standard fighter again.
Thing is, a wizard or shaman remains ranged because defenders and other melee types are blocking for them. A ranged defender who could /also/ keep enemies from closing, would be far too powerful, and subsume some of the Controller role.I'm looking to come up with a ranged defender that is likely to remain ranged throughout most of combat (like a wizard or shaman).
You only get to punish marked targets. You mark by attacking. Unless the build's powers include a lot of multi-attacks or Area attacks, it's unlikely to have many (or even more than one) enemies it can punish with it's OA at any given moment.2. Archer's Challenge is too powerful. There are quite a few bad guys that deal ranged or area attacks (ranged and close), and you can attack them at ranged, AND you can punish the melee people for moving in also, so you would have a higher percentage of opportunities for your punishing opportunity attack than any other defender. That doesn't seem fair.
It's an immediate action, so it comes up, at most, 1/round. The idea is to encourage enemies to take cover and be less mobile, but it's mainly a /threat/ once one guy makes a move and the archer takes the shot, it's over until his next turn ends.3. Command of the Field is also too powerful. Combat Superiority does not automatically offer an extra opportunity attack like your ability does. I don't know how to fix it, though.
It's only ever been a vague idea, and marks aren't generally broadly effective or broadly applies. The kind of ward I'm thinking of would actualy be very broad, since it protects every ally, and punishes ever attacker in the area. Making it almost controller-like rather than defender-like. One key thought I didn't mention was that the Ward would have a pool of temp hps, and enemies could, perhaps 'target the ward,' instead of those 'protected' by it. :shrug: It's and idea that's never quite jelled.You mention a 'ward' in another post that offers better defenses and damages those who enter the ward. It's a good idea, much like my "pledge" idea, but needs some work. It does little to stop ranged and area attackers in the same way that a normal mark does.
I'm late to the conversation, but I wanted to chime in on this one. I have a page of notes on an Abjurer class which is a ranged defender that does exactly what you're talking about here. My take on the Abjurer is a swordmage-esque character wielding a staff or polearm who uses "full contact magic". Think the Gandalf - Saruman duel in the movie or Last Airbender.Another thought I had when 4e was new, was an Arcane defender. It could create 'wards,' say, that gave allies within them bonuses to defense, and damaged enemies for entering the warded area or attacking an ally while within it. Functionally like marking and mark-punishment. Very much ranged.
You're reading the Fighter 'archer' class features I posted 'right,' yes. I picture it as Defending like the fighter, but with a strong ranged emphasis, and only incidental melee defending; just as the conventional Fighter is a strong melee defender who /can/ mark at range, but can't do much beyond that.Tony Vargas
I see that you and I are developing two different kinds of ranged defenders. Or am I reading your posts incorrectly? From what I can tell, you are developing an anti-ranged defender who supports a melee defender. I, on the other hand, am trying to develop an anti-melee defender who can also target ranged opponents with limited defender effects. So, to this extent, I think that you should lead the effort to develop the anti-ranged (with a hint of anti-melee) defender while I lead the effort to build an anti-melee (with a hint of anti-ranged) defender.
Fair enough. OTOH, it wouldn't be hard to design a Shaman subclass that was actually a ranged defender (and probably, like the Essentials druid is a secondary controller, a secondary leader) -- not a primary leader at all.The shaman spirit companion does not do a good enough job of encouraging foes to attack it instead of allies. Also, when my shaman spirit goes up against a brute or solo that a defender can hold off, the spirit does not attract enough attention AND usually gets destroyed by the hard hits of the brute/solo.
If we place a ward or pledge on our allies (instead of marking foes) then that protection should transfer damage from the ally to the defender. The defender giving the ally hp or temp hp, or blocking hits, feels more like a leader to me. I want to keep intact the concept that the defender should be absorbing damage that would otherwise be directed to the ally (if not taking the hits himself). Yes, I know that paladin and swordmage can heal instead of absorb ... but then why create another defender that does the same thing?
That's why my idea of the defender having a pet works beautifully. The pet is there to absorb hits, the pet's hp and/or healing is pulled from the defender's hp/surge pool, and the defender can range attack because foes are encouraged to attack the pet and not the defender.
The Sentinel also has a pet.One step further, we have spirit companion (shaman = leader), animal companion (ranger = striker), and familiar (wizard = controller). So now we need a defender with a pet, anyway.
The more I think about it, the more I like the concept of a defender with a punching bag pet. Can I get an amen?![]()