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Ranged Hybrid Feature and Clever Shot

Silas1510

First Post
If I use my At-Will Clever Shot power, then use the ranged basic attack that it grants to use a Seeker power like Guardian Harrier, do I get to use my Hunter's Quarry? That seeks like a fantastic combination, since I've got 18 in STR and WIS. Deal 1[w]+1d6+4 damage, knock it prone, then deal another 4 damage unless it gives up its attack to take 2 moves. Rinse and repeat. Even without the Hunter's Quarry, it seems like a great combo.
 

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Under a strict - and in this case, I think correct - reading of the rules, I don't believe so. A hybrid ranger can only use Hunter's Quarry "when you hit your quarry with a ranger power or a ranger paragon path power". You're not hitting your quarry with a ranger power - you'd be hitting them with a seeker power. In fact, I'm fairly certain that you couldn't even apply your Hunter's Quarry damage even if you just made a standard ranged basic attack with Clever Shot, as a ranged basic attack is not a ranger power. That's the case with most hybrids - rogue hybrids can't sneak attack with a melee basic attack, fighter hybrids don't mark with a melee basic, and so on. That's one of the weaknesses that a hybrid character accepts in exchange for the versatility.

As an aside, I assume that the way you're getting Clever Shot on a hybrid ranger is by taking the feat "Archery Mastery" that lets you drop a ranger at-will for one of the Expert Archer powers. Because you can't normally choose Clever Shot in an at-will slot - it doesn't have a level.

All that said, yes, I do think that you can Clever Shot a Guardian Harrier attack, which does do some solid damage mixed with control. Effectively, you've got an at-will that does 1W+Ability+mods, knocks the target prone, and can potentially do another Ability score mod worth of damage. Solid, but probably a little low for a striker's bread-and-butter. But great for a mixed controller/striker build.
 


Thanks for the clarification. I'm debating about which direction to go with the Archery Mastery feat. A few possibilities:
Rapid Shot/Guardian Harrier: Everybody move!
Rapid Shot/Grappling Spirits: Nobody move!
Clever Shot/Guardian Harrier: Great single target control, with good damage.
Clever Shot/Tidal Spirit Shot: Great control, great multi-target ability. Single target damage isn't as high.

I'll probably go with the Clever Shot/Tidal Spirit Shot. There's a lot of great versatility there.
 

Multi-target control is where it's at. You can burn encounters, dailies, APs and consumables to do single target damage. Plus, teammates. Let them shine too.
 


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