I'm sure this has been beat into the ground, but let me state and ask again:
It seems to me that a Level 1 Ranger with Twin Strike and Quarry is way too loc. Basically, with a longbow, you can max out at 26hp on one person in one attach - usually around 14 - 18hp. Add on top of that the feat which adds an extra 10 to his range... woof!
Basically, the Ranger is dominating the battlefield taking over 80% of the kills. Minions can't do a thing, because he's rocking them out 2 at a time.
As a DM it just strikes me as too much. Are we playing this wrong.
A few things im thinking of doing:
1) Quarry remains (and cannot be changed) till target is dead
2) Nerfing the twin strike (either making it an encounter, or giving a -2)
What do you all think?
It seems to me that a Level 1 Ranger with Twin Strike and Quarry is way too loc. Basically, with a longbow, you can max out at 26hp on one person in one attach - usually around 14 - 18hp. Add on top of that the feat which adds an extra 10 to his range... woof!
Basically, the Ranger is dominating the battlefield taking over 80% of the kills. Minions can't do a thing, because he's rocking them out 2 at a time.
As a DM it just strikes me as too much. Are we playing this wrong.
A few things im thinking of doing:
1) Quarry remains (and cannot be changed) till target is dead
2) Nerfing the twin strike (either making it an encounter, or giving a -2)
What do you all think?