I think you're both wrong. I've posted this spreadsheet before, but take a look at it and tell me where you disagree. For a longbow and normal quarry (d6) and +1 static bonus, you get 10.175 at 50% and 11.790 at 60%.
C'mon, show your math!![]()
Compare to a brutal rogue with 20 dex, 16 str, and a rapier
...
Oh wait, the rogue will have combat advantage and the ranger won't[he is ranged after all], bringing the hit rate to 90% and the DPR up to 18.95 for the rogue.
At lvl 2 with a +1 dagger and weapon focus that goes up to 20.75 dpr with a 95% hit rate.
Compare to a brutal rogue with 20 dex, 16 str, and a rapier
+8[1 higher than the ranger] vs Reflex[def on average 2-3 lower than AC]
Dmg of 1d8+5+3+2d6 = 19.5 avg
Hits Ref of 13(2 lower than target AC from ranger) on a 5 or higher, a 80% hit rate.
So avg dmg is 16.025
Its the outdoor areas where the ranger absolutely dominates, and there's no balance point to compensate for that.
Good catch! Thanks for pointing that out. I've also added some logic so you can set the damage to zero to simulate a nonmagical weapon. See attached revision if you care. Btw, I'm still only using d10 because we only use core + PHB2.The only thing you've done wrong is that you haven't properly accounted for what happens if both attack rolls critical in combination with Hunter's Quarry.
When you go to add Hunter's Quarry damage, the chance it's maximized is 0.0975, not 0.1. HQ is maximized when at least one of the two attacks is a critical. If p is the chance each attack criticals, the chance at least one is a crit is 2p-p^2, not 2p as you've done it.
Its the outdoor areas where the ranger absolutely dominates, and there's no balance point to compensate for that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.