Ranger - likes and dislikes?

When 3.5 came out, I really had mixed feelings about the Ranger

Loved 6 Sp per level
Hated d8 Hit Die
Favored Enemy was handled much better, but is still the most DM dependent of class abilities
The new class abilities were all pretty cool
Having options for the combat style was cool
Only having two was not, one being clearly superior was even worse

Having a d8 Hit Die, with light armor, and two weapon fighting is a bad idea.

You'll get hit more often, be able to take less hits, hit less often, and take more hits (due to having to move 5 feet or less to use two-weapon fighting.

As an archer the ranger only suffers a few of these, but at 6th level gains the ability to use his combat style while on the move.

After seeing the scout for the first time, I had no qualms about beefing up the ranger.

If the scout can get 15 BAB, d8 hit die and 8 skill points per level, then the ranger should be fine with 20 BAB, d10 hit die, and 6 skill points.

I added two additional weapon styles, and loosened them up a little, instead of doling out specific feats, the ranger can choose any feat that requires a specific feat as a prerequisite, for instance the melee path allows the ranger to choose any feat that requires the two weapon fighting feat.

I gave them half of the skirmish ability (just the damage bonus) starting at 3rd level with an increase every four levels afterward. This helps keep the ranger mobile, and works well with the combat styles since he typically can't use both in the same round. One requires the player not move while the other encourages it. Plus this gives the ranger a damage dealing option he has control over, unlike the Favored enemy bonus.

I also changed woodland stride to allow for different types of rangers, and a rangers animal companion advances at the rangers level -3, like the paladins turning ability.

Just to be fair I also added the additional restriction on alot of the rangers abilities that they could not be used if the ranger was carrying heavier than a light load. I also lowered their starting gold.

Recently though I've been toying with the idea of moving the Woodland stride ability to 2nd (like both the Druid and Scout), and giving them trackless step at 3rd (in my campaign trackless step has no effect vs your scent trail, so creatures with scent can still track you (finally a use for animal companions, and getting rid of the endurance feat all together.

Especially after had a character play an Archer Ranger who slept in a suit of medium armor, since he figured if somone attacked while he was asleep, he problably wouldn't get off too many shots anyway.

Instead of the endurance feat, I will give the Ranger an ability similiar to the endurance feat, but with out the sleeping in medium armor, and that applies to weather extremes. This means rangers will no longer have the easy path to the diehard feat, but since I bumped up their hit die, I won't fill too bad about it.

Even with the additional changes I'm thinking of adding I think the ranger still isn't as good as the scout. More skills, same Hit die, the BAB of 15 isn't even that bad when you consider that a Two weapon ranger is taking either a -2 or -4 to his attacks, and the Archer is taking -2 or -4 as well, a lower fort save which is partially off set by a class ability. A much better woodland stride ability, an always active freedom of movement ability, blind sense, then blind sight, a faster evasion, camoflage and HiPS progression, bonus feats, bonuses to AC and Initiative, trap finding and uncanny dodge, as well as a faster movement rate.

In comparison the ranger gets wild empathy, an animal companion, spells, endurance, combat styles, favored enemy, track and swift tracker. (this is a comparison of my ranger vs the scout, not the scout vs the core ranger which become even more lopsided).

The first time I actually saw the scout in play was in a campaign one of my players was running. I was playing a ranger (core), and one of the other players was playing the brand new scout. The disparity between the two was obvious and quickly felt. He only wanted to run a short campaign, so started us at 6th level and advanced us a level every session. By the 5th session he was asking me if I wanted to switch to a different character (by this point though I wanted to see it through though, hoping that maybe it would eventually even out, it didn't). I've ran four other campaigns since then, and I have had at least one scout in three of the four (in one I had three, a pure scout, a barbarian/scout, and a druid/scout, this incidently was the last campaign I allowed the scout in), we had a new player for this one who played a ranger (my version with out faster woodland stride or trackless step, eventually he killed off his character and played the Scout/Druid) other than that I haven't seen a rogue or ranger since then. The only campaign I didn't see the scout in was the one they were banned from play (as a base class anyway).

Hate the scout, absolutey love the skirmish damage ability though. Sorry for the rant.
 

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The other primary shtick for the ranger is the whole wilderness thing: track, survival, animal companion, trackless step, etc. They're not the "priests of nature" that druids are, but they are definitely "of the wild" in a way that fighters and rogues generally are not.

Core rangers don't get trackless step.

One primary shtick for a ranger is to be a skilled, mobile, light fighter and scout; rogues are too fragile (and lack the BAB) to be frontline fighters (generally), even though they can be devastating with a well-placed sneak attack.

Scouts on the other hand...
 


JRRNeiklot said:
Likes? Er, he gets wilderness lore, otherwise he sucks. IMO, the ranger doesn't exist in 3.5.

DING DING DING! We have a winnar! I *loathe* the 3E ranger. Everything it does the Fighter can do just a little bit better. Oh add Scout or Rogue levels to make up for the stingy skill point allotments WotC gives every class.
 

The_Gneech said:
Just any feat? Choose from fighter bonus feats?

One thing that makes the combat style different from just gaining TWF or Rapid Shot as a feat, is that the ranger doesn't need to meet the prerequisites for the higher-end versions. (Granted, they're likely to ... Dex 17 is the main hurdle and a ranged specialist will probably have that.)

-The Gneech :cool:


Yep, any feat you can find, but you have to qualify for it. :]
 

Hussar said:
I'm a little surprised by the dislike of favoured enemy. Since you pick types, it shouldn't be too hard for it to come up a fair bit. Then again, I actually talk to my DM before picking a type and see if he won't at least point me in the right direction.


Thats part of the problem. The other part is that it doesnt make a lot of sense. Is it a morale bonus, or is it a technique bonus? Its implied its a technique (since you dont get it if someone is using change self to look different). Say you take Aberrations... theres a lot of difference between the physiology of a mind flayer, an otyugh, an attach and a beholder. Yet you get the bonus against all of them. But someone with species enemy gnome fights a halfling, and whoah momma... thats entirely too different to get the benefits.

My other ranger beef is how useless they are as NPC adversaries. I was originally going to have an evil ranger as the antagonist in an adventure, until I realized he was essentially just a sucky fighter (since every party member is a different race), and made him a fighter/rogue instead to actually present a challenge.
 

BiggusGeekus said:
I'll defend the 3.5 ranger. Heck, I used to defend the 3.0 ranger.

I feel obligated to comment on this somehow...

If you want a fighter/rogue you should play a fighter/rogue.

Who happens to have Survival as a class skill, right? No?

Rounser said:
I think you and a few others in this thread have got this backwards. Because he's a lightly armoured warrior he needs the HP more than a heavily armoured fighter does. Hit points are abstract, and thus represent exactly the sort of thing you expect from a ranger (the ability to roll with the punches despite not having a wall of metal to protect him from them).

Light fighters aren't supposed to be as tough as a heavy fighter. If I hit a swashbuckler, I expect more effect than if I hit a fighter. It's just that a swashbuckler archetype shouldn't get hit a lot - unfortunately, WotC screws light fighters. Get the flavor right first, then worry about balance.

The Gneech said:
One thing that makes the combat style different from just gaining TWF or Rapid Shot as a feat, is that the ranger doesn't need to meet the prerequisites for the higher-end versions.

I have to wonder if giving feats like Greater TWF and Combat Expertise ridiculous stat pre-requisites was a good idea. (I call it ridiculous, so clearly I don't think it's a good idea.)

Ehren37 said:
My other ranger beef is how useless they are as NPC adversaries. I was originally going to have an evil ranger as the antagonist in an adventure, until I realized he was essentially just a sucky fighter (since every party member is a different race), and made him a fighter/rogue instead to actually present a challenge.

That's very true. I distinctly remember wiping the floor with a shifter ranger, and also an elf ranger... other than stealth, the DM rarely worries about making the other skill checks.
 

Here are some ranger variants I've been toying around with for a possible upcoming campaign. Anyone wishing to play a ranger can play a stock ranger, OR they can:

* Lose Animal Companion, pick up Woodland Stride or Fast Movement at 4th Level, and Trackless Step at 7th Level.

* Lose Spell Progression and gain either a +1 Dodge bonus to AC (only when wearing Light or no armor) or a bonus feat at every level where you'd gain a new spell level. You can't choose the Dodge bonus to AC any more than twice.

* Switch Out the Combat Styles for bonus Fighter Feats (Still have to meet feat prerequisites.

* Switch out Wild Empathy for a +2 bonus to Sense Motive checks.

Prospective Ranger PCs could use any or allof these variants.

Again, nothing concrete yet; just toying. Thoughts?

Edit: oh, forgot one...

Lose Favored Enemy and gain +1d6 sneak attack damage at 1st, 6th, 11th, and 16th Levels.
 
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BiggusGeekus said:
You made Aragorn cry.

aragorn2.JPG


Hey, I didn't do it, WOTC did. You tell him he has a fricking d8 for hit points.
 

Land Outcast said:
Well... if you are hoping for your Animal Companion to fight for you, you are screwed :D
But 'tis a nice bit of flavour not a salient ability

Spells? A really nice addition to the ranger... Now, seeing a (attracting) non-spellcasting variant would be indeed nice.

That would be the scout from Complete Adventurer.

Or there are options for it in Complete Warrior. Don't get much in return. I think I did it where they got a bonus feat every time they gained a spell level so it was like four bonus feats.

Iron Kingdoms has one too.
 

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