Ranger - likes and dislikes?

Mercule said:
Dislikes:
- d8 HD: WTF? "I live in the woods. I run all day. I stand against the foes you don't see. But, I'm not as hearty as that city-born fighter who relies on a sheet of metal to stay alive." I can see an argument for d12, but giving them d8 is daft.


Really, my vision of what the Ranger should be would make the Barbarian a bit redundant. In fact, start with the Ranger. Give him d10 HD. Merge the two skill lists (if needed). Drop evasion. Drop combat styles. Grab the Uncanny Dodge and (maybe) DR from Barbarian. Consider dropping Favored Enemy (replace w/ DR?). Now you've got a Ranger.

Edit: Oh, and keep the spell list, but call it "arcane", not "divine".


Hear, hear!

Sounds a lot like my home-brew ranger, except I use the spells ala 1e and the "giant-class" favored enemy at +1 damage per level.
 

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JRRNeiklot said:
Hear, hear!

Sounds a lot like my home-brew ranger, except I use the spells ala 1e and the "giant-class" favored enemy at +1 damage per level.


Do you have this class online somewhere to look at?
 

Mercule said:
Dislikes:
- d8 HD: WTF? "I live in the woods. I run all day. I stand against the foes you don't see. But, I'm not as hearty as that city-born fighter who relies on a sheet of metal to stay alive." I can see an argument for d12, but giving them d8 is daft.

Hitpoints represent a lot more than shear health. Giving rangers less hitpoints that fighters is meant as a way to tell them: "you're a skirmisher. Don't stand up and trade blows with the big meany" Of course this doesn't mesh well with TWF, which is all about closing in and full attacking for as long as possible ;)

But with respect to "toughnes". Rangers are tougher than fighters because they get Endurance as a bonus feat. That +4 to resist fatigue has really made a difference in my games, were the rangers can run all day and all night while tracking at full speed. Kind of like the closing scene in last of the mohicans :D

EDIT: jeez, what terrible spelling :o
 
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Mercule said:
Dislikes:
- d8 HD: WTF? "I live in the woods. I run all day. I stand against the foes you don't see. But, I'm not as hearty as that city-born fighter who relies on a sheet of metal to stay alive." I can see an argument for d12, but giving them d8 is daft.

"I'm a fighter. The ranger has the same BAB, gets 4 more skill points than me, co-opts bonus feats without having to meet prerequisites, and has a good Reflex save to boot, yet people would begrudge me having a slightly better hit die. WTF? Balance..." (makes tossing motion towards the window).

Nothing in that description of the ranger--living in the woods, running all day, stealth--actually has much to do with hit points.
 
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Felon said:
"I'm a fighter. The ranger has the same BAB, gets 4 more skill points than me, co-opts bonus feats without having to meet prerequisites, and has a good Reflex save to boot, yet people would begrudge me having a slightly better hit die. WTF? Balance..." (makes tossing motion towards the window).

AC from heavy armor. Did the d10 hp of the 3e ranger throw balance out the window for fighters?

PS, and balance is not a class skill for fighters so they are poor at balancing against other classes. ;)
 

I think the ranger is a solid class, although I also agreed the combat paths and animal compainions are weak.

My only other beef is I think ranger is too good as a multiclassing stopgap.

1 level of ranger nets me a boatload of skill points, 2 good saves, a +1 BAB, track, and a favored enemy. I can take fighter levels from here on at, having lost only a little and gained a whole lot.
 

I don't mind the ranger, though I wish the animal companion were tougher.

I rarely play them, but I can rationalize my character to the class, even if the ranger doesn't work entierly well.

In Eberron, I have a Valenar ranger. The two-weapon path works for using the double scimitar just as well as one blade in each hand. The spells can be channeling power from the elf's ancestor (more in an ancestor worship sense than devotion to nature), the favored enemy is human due to working as a mercenary on the Cyran front during the War. For an animal companion I took the Valenar Riding Horse, though even using character feats to take the Mounted Combat chain, the horse won't stand up to a good thrashing. The bonus Endurance feat can be ascribed to a 100+ years of life in the saddle and training as a warrior. Wild Empathy can be reflected in a natural gift with horses, but in game terms it's the same with the horses so prevelant in Valenar culture or with walruses and teacup poodles.

I could probably do the same with a fighter/scout multiclass, though. I'm not too attached to the spellcasting portion of the character concept, but since I'll only go to 5th level, it's not a significant part of the character's identity.
 

Voadam said:
AC from heavy armor.

That's assuming a fighter wears heavy armor, which many don't because of the numerous drawbacks that come with a nominal increase in AC (probably only a couple of points worth after factoring in Dex scores).

Did the d10 hp of the 3e ranger throw balance out the window for fighters?

Nice try hehe. You seem to be omitting the fact that 3e rangers didn't have 6 skill points or two good saves. Their favored enemy and combat styles weren't as good in 3e, and they didn't have many other class features at all (animal companion, fast tracker, evasion, camouflage, hide in plain sight, and one or two others).

Massive improvements, and some folks don't think it should come at even a small cost to balance the class. Gotta love'em. :cool:
 
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