GlassJaw
Hero
There's been a lot of heavy topics lately so feels like a good time for another nice and calm ranger discussion.
Anyway, I'm I'm starting a new campaign (coastal/island sandbox with Saltmarsh as the home base) and I finally have a player who is going to play a ranger. I'm definitely in the anti-PHB ranger camp and I've liked many of the variant options and homebrews that I've seen.
I'm putting together my own version that is essentially a mix of the UA Revised Ranger, UA Class Feature Variants, and a fairly well-known reddit homebrew version called The Revised Ranger (Revised).
The main abilities I'm torn on are Natural Explorer and Favored Enemy/Foe, and my debate is whether to continue to require choices for those abilities (favored terrain/enemies) or go with the "universal" Natural Explorer and Favored Foe. Choosing terrains and enemies has the 3ed feel of the ranger but I completely understand the reasoning for making these abilities universally applicable.
I like Deft Explorer from the UA Class Feature Variants but I also don't want to lose Natural Explorer. One thought is to keep Natural Explorer at 1st level (with no terrain choices) and then grant the Deft Explorer choices at levels 6 and 10.
Thoughts? What does your cobbled-together Ranger look like?
Anyway, I'm I'm starting a new campaign (coastal/island sandbox with Saltmarsh as the home base) and I finally have a player who is going to play a ranger. I'm definitely in the anti-PHB ranger camp and I've liked many of the variant options and homebrews that I've seen.
I'm putting together my own version that is essentially a mix of the UA Revised Ranger, UA Class Feature Variants, and a fairly well-known reddit homebrew version called The Revised Ranger (Revised).
The main abilities I'm torn on are Natural Explorer and Favored Enemy/Foe, and my debate is whether to continue to require choices for those abilities (favored terrain/enemies) or go with the "universal" Natural Explorer and Favored Foe. Choosing terrains and enemies has the 3ed feel of the ranger but I completely understand the reasoning for making these abilities universally applicable.
I like Deft Explorer from the UA Class Feature Variants but I also don't want to lose Natural Explorer. One thought is to keep Natural Explorer at 1st level (with no terrain choices) and then grant the Deft Explorer choices at levels 6 and 10.
Thoughts? What does your cobbled-together Ranger look like?
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