Yes it is, because I'm a MAD MAN!Wow! Those are great!
question: Vincegetorix 2d6 HP is that each level? If it is do you think that is too good?
I went through 4E material extensively looking for inspiration for my own ranger rewrite, and was frustrated at how little there was to mine from it. 4E utility powers are really... specific.
the RANGER (basic)
Level | feature | spell known | slot level | spell slots | knacks |
---|---|---|---|---|---|
11 | Archetype | 11 | 5 | 3 | 5 |
12 | ASI | 11 | 5 | 3 | 6 |
13 | - | 12 | 5 | 3 | 6 |
14 | Vanish, Favored foe (4) | 12 | 5 | 3 | 6 |
15 | Archetype | 13 | 5 | 3 | 7 |
16 | ASI | 13 | 5 | 3 | 7 |
17 | - | 14 | 5 | 4 | 7 |
18 | Feral Senses, Warden aura improvement | 14 | 5 | 4 | 8 |
19 | ASI | 15 | 5 | 4 | 8 |
20 | Foe Slayer | 15 | 5 | 4 | 8 |
I disagree. It’s not the spells that rangers need. The ranger class needs class abilities that bring wilderness to the fore. The ranger abilities in the PHB are often referred to as ribbons. They are merely a petina of “bushcraft”. They solve problems that are so easy to ignore (in game) that they might as well not exist. Wilderness travel IME is hand-waived away almost as quickly as encumbrance. Also spells that other casters have serve to devalue the abilities that do exist.I thought about it and...
Nah, it wouldn't work. The Ranger wouldn't work on a warlock frame because you'd be changing a lot for little gain. The real problem with the ranger is the lack of spells as D&D's base assumption is a medium level magic high fantasy game. Mastering the wild in D&D requires spells if you don't codify the skill system.
So really its just a lot of changes to change Favored Enemy and Natural Explorer. And a lot of Favored Enemy and Natural Explorer is, could be, or used to be spells. Food conjuration, divination and detection, camouflage and stealth spells. alertness and perception spells. so a lot of invocations and knacksthat replace these 2 features would just be grantig spells or writing paragraphs that look like spells.
So it sounds like a lot of extra steps to not create ranger spells and to make rangers real casters.
I disagree. It’s not the spells that rangers need. The ranger class needs class abilities that bring wilderness to the fore. The ranger abilities in the PHB are often referred to as ribbons. They are merely a petina of “bushcraft”. They solve problems that are so easy to ignore (in game) that they might as well not exist. Wilderness travel IME is hand-waived away almost as quickly as encumbrance. Also spells that other casters have serve to devalue the abilities that do exist.
Woodland citizens lolThat's spells, buddy.
Wilderness only comes to the forrefront with Tech or Magic.
Magic weather is beaten with magic
Magic hazards is beaten with magic
Magic diseases and poisons are beaten with magic
Magic environment is beaten with magic
Magic beasts are beaten with magic (weapons)
Magic plants are beaten with magic
Magic woodland citizens are beaten with magic
So you only have 3 options
You can't have a game called Dungeon and Dragons where the wilderness expert and monster hunter is weak in a dungeon and can't counter a dragon living in the wilderness.
- Give rangers more wilderness spells
- Give rangers wilderness class features that are basically spells
- Remove the powerful magic from the game