It probably doesn't help that I grew to dislike 3e strongly and wasn't a big fan of 4e's design. Not meaning to start an edition war, I just find my thinking more rooted in 1st/2nd edition and find a lot of modern choices...far out there by my tastes.
In the interest of full disclosure, I never played 3x or, other than some online playtesting, 4e. Not at all my bag. So we are, very much on the same page as far as prefernce and flavor.
That said, this is an attempt to create something to replace in 5e and, so, certain elements/traits/structural guidelines must be [or are attempted to be] maintained to match thaat structure/framework.
The operative word here is COULD. Yes, it is still viable no doubt but right now the relationship just isn't very strong. The choices don't really build on one another and so you are making a choice for the sake of making a choice. In addition, I think the language needs to be more distinct. The terms used for Trail and Lodge are too similar and confusing. Hunter/Scout/Warden could just as easily be subclasses/Archetypes right along side Guardian/Wanderer/Seeker. There needs to be a clear division of language here to make both concepts firm and distinguished.
I agree here, for the most part, and it was something that I vacillated on Trail to Lodge, Lodge to Trail, what does that mean/how does that relate. It, most definitely, needs some more hammering/wordsmithing to get it to "feel"/sound right.
I do appreciate Quickleaf's defense/explanation of the Trail leading one to the Lodge. That's exactly what I was going for and, as per usual hahaha, Quickleaf managed to phrase/explain it better than I [at least initially ;p ] could.
You know, i KNEW the moment I typed that I was going to get dinged for it.
On this, I would simply point out/add that "Feats" (and multiclassing) are optional. From a 1/2e perspective, where "feats" didn't even exist and MCing was taken as a given (for demihumans, anyway), these can be disrupting. But, again, this is for 5e and the advent of "Feats" (from 3e, I guess?) are not that jarring for most players these days (though I myself will have nothing to do with them or multiclassing in 5e)...and are present, if optional, in 5e.
So, for the base/core game...this very much could be the ranger's shtick...they have skills/abilities/traits [related to their outdoorsy, forgotten lore, specialized battle roots] that other classes simply don't (and without "turning on" the optional Feat dial, never will) have access to. So, yes. They are, in effect, "mini-feats." That is by design.
I don't know how much of a "hodgepodge" the original class was. I know its popular to say that. The original ranger was a Fighter+, which is why it was a fighter subclass. I think the class has suffered a deterioration of niche protection brought on by adding feats and skills that allow other classes to morph into "Ranger-lite".
I don't think these two things are "Either/Or." I absolutely agree with your assertion of it being Fighter+ and the "+" becoming diluted (both in flavor and mechanics), edition after edition. But that doesn't preclude that it was an interesting...[not crazy about the term but] "hodgepodge" at its conception.
So yeah, all of this is personal opinion.
Of course! Understood. As is the whole alternative class, all/any of this. lol.
I think Steeldragons' ranger is good effort, I just think it needs to bake a bit more is all. Tighten up the language, build on the foundation, and strengthen the concepts by focusing the options. That's all.
Carry on!
Tom
Absolutely agreed on all counts. It needs (if I am so inclined/can be bothered. hahaha) work and fine tuning. Quickleaf's friends' critiques bear that out, in different ways/concerns, as well. Again, thanks. I do appreciate it.