Gorck
Prince of Dorkness
I guess I'll just hold off on the magic item for now and see how things transpire. We've already had a situation where their Hobgoblin Scout guide was knocked unconscious during a battle by a crit*. I wound up rolling a nat 20 on his death save, so he awoke with 1 HP. After the battle, the Druid and Bard proceeded to have a full blown argument over who had to cast a healing spell on him (neither one wanted to). Technically, according to the adventure, if he dropped below half HP in a single encounter, he was supposed to abandon the party unless they could convince him not to. Arguing over who had to heal him was not a convincing argument. But, looking at the strength of the combats in the adventure, they're going to need him to survive.
*The Swarm of Poisonous Snakes had disadvantage and I rolled a pair of 20s The Hobgoblin has 2 attacks per turn, and on the first 2 rounds of combat I rolled single digits on all 4 of his attacks. It's a good thing I didn't throw the second Swarm of Poisonous Snakes at them as well or it would have been a TPK.
*The Swarm of Poisonous Snakes had disadvantage and I rolled a pair of 20s The Hobgoblin has 2 attacks per turn, and on the first 2 rounds of combat I rolled single digits on all 4 of his attacks. It's a good thing I didn't throw the second Swarm of Poisonous Snakes at them as well or it would have been a TPK.