The Shaman said:They replaced spells with spell-like abilities - it's not the "no-magic" ranger I wanted to see for my games.
Korimyr the Rat said:Well, this is veering into House Rules territory, but if you want a magic-free Ranger, I'd suggest substituting the spells with a bonus Scout feat gained at 4th, 8th, 11th, and 14th, and replace the Animal Companion with the Scout's land speed boost.
It impinges a little on Scout territory, but it's not too bad.
Crothian said:Why replace the animal companion? That's not magical.
Korimyr the Rat said:I thought animal companions were gained through the use of a spell. Seem to recall it that way, anyway.
Also, a lot of non-magical Ranger ideas would also scorn the use of animal companion. Both of those variants are options in my games.
Yes. The 3.5 ranger is a vast improvement over the 3.0 ranger, but I still dislike the spells, and few of the central ranger abilities seem like "must haves." (Track, for example, would be an exception.) I would like to see the scout replace the ranger, possibly with just a couple of tweaks, but even without.Roman said:I have looked it over and I am happy with what I saw and think it would make a good replacement for the ranger. Does anybody else feel the same about this?