Saeviomagy said:
I didn't include curse/quarry, which further favors the ranger. Also, your calculations are wrong.
Saeviomagy said:
Mr. Wilson said:Warlock is shortened to 'Lock because in WoW, there are two War classes.
Warrior and Warlock.
'Lock makes more sense than 'Rior in shorthand, leaving War for warrior.
I aim to edumacate.![]()
The Mirrorball Man said:"Lock"?
Hey, why don't rangers get to be called "gers"?
loisel said:I didn't include curse/quarry, which further favors the ranger. Also, your calculations are wrong.
loisel said:If you have these two characters fight one another, the lock needs a 12 to hit and the ranger needs a 6 to hit.
This lock targets mostly reflex, which is often not much lower than AC. He's got one encounter power (Diabolic Grasp) which targets Fort, which is the Ranger's weakest point. For that one power, the lock needs a 6 to hit.
Heiji said:So at 9, rangers get 6[W] + 2Dex + 2bonus for their damage daily. which is about 50 damage. The obvious warlock damage power is 3d8 + Con + bonus, which would be 20.5 damage and an immobilized for 2 turns, which for some enemies effectively takes them out of the fight completely for that time period. So they're probably around the same utility. Note that the ranger daily is probably the best level 9 daily in the game from a pure damage perspective.
However, there's a stronger warlock damage power...
the warlock could instead get an aoe that could do 15 per target in a blast 3, which will then run close to the ranger as long as there's two targets