Rangers and neutral Outsiders

Come to think of it, I think a better way of dealing with subtypes for outsiders would be to divide them into "races" rather than (mostly) alignment-based subtypes. Some races would be:
Devil
Demon
Yugoloth
Guardinal
Eladrin
Aasimon
Archon
Rilmani
Formian
Modron
Slaad
Genie
Mephit
Elemental Beast (Arrowhawk, Xorn, Tojanida, Salamander)
Planar Beast (Howler, Shadow Mastiff, Hell Hound, Couatl...)
... and a few more. Some of these categories might be significantly smaller than others, but I don't think that would be any more of a problem than Humanoid (gnoll) only applying to one creature and Humanoid (goblinoid) applying to at least three.
 

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CRGreathouse said:


so NG outsiders can only be touched by FE: Outsider (Good), but LN can be hit by FE: Outsider (Lawful) and FE: Outsider (Neutral)?

Good point. But, then again, acording to the current rules NG is only affected by FE: Outsider (Good) while LG is affected by both FE: Outsider (Lawful) and FE: Outsider (Good).

Also, I never said that you couldn't have FE: Outsider (Neutral) in respect to Law vs. Chaos. Then everyone theoreticly has the same amount of threat applied to them, which (while I don't agree) seems to be something you're concerned about.
 
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