AFGNCAAP
First Post
[rant]
I have often come across players who, whether in my campaign or in someone else's, wants to make a PC that breaks the rules. Now I'm not talking about someone who wants to create a PC that would work in a different game system than the 1 used at the time; I'm talking about flat-out rules-defying PCs. The players know the system, know it's tolerances, & still want to do something outside the box---often something that requires either bending (if not breaking) a rule, or creating a whole new rule set for it on the spot.
Now I can appreciate the creative thought & interest behind this, but it's flat-out annoying if not enraging. More often than not, these characters wind up being much more powerful than imagined, or being a greater bane to the party than a boon.
What's also a problem is that, more often than not, these players bring other (not necessarily related) problems to the table. Some show infrequently, which has been a big problem when our group #s have been low. Some are habitual cheaters---their lucky streaks are just unbelievable, not to mention that unlucky streaks just happen to occur when someone else observes them. Some just cause problems because it makes the game fun for them, despite the fact it can ruin the game for others.
I, for one, think that roleplaying is an entity outside of the mechanics. If someone truly is a great roleplayer, then they should be able to pick up any character & get into that role. Be able to pull off a great job when within the set-upon boundaries in the game. It shouln't matter if the'yre playing a simple human fighter w/ a longsword instead of an acid-hurling mage, a katan-wielding thri-kreen, or a demon-blooded ninja---it's not what the character is, it's what they do with it.
However, it seems like some players, in the name of being creative & roleplaying, go for things which just happen to provide some benefit via game mechanics.
I don't allow it that much, & a side-effect of that is I suspect that at least 1 player (who infrequently shows on the 1st place) doesn't because I'm stricter on what I do & don't allow.
Another GM is quite more lax, but I think that his games suffer from that to a degree---there are times when I, as well as some other players, feel like our characters have very little to contribute, thanks to these rules-defying characters. To a degree, I think that it may be placating the players, trying to give them a reason for staying in the game in the first place, & I feel that it's being done unfairly---certain players seem to be able to benefit from his leniency than others.
In another instance, 1 player tries to get away w/ much as he can in other people's games, but is very strict in the games he runs.
Another thing which gets to me, especially recently, is that our gaming group seems to have been quite vulnerable to "politics," if you will. One example in the past has been asking newly-recruited players (recruited due to the low # of the group & the infrequency of another) to leave due to a certain degree of discomfort from the other players, but more or less as a means to ensure that 1 player (the aforementioned infrequent 1) wouldn't leave the group. Said new players were let go, in order to placate the others. Despite that, the 1 player in question still wound up not showing for quite some time. A lot of effort was made to boost our numbers, & we wound up being back in the same situation, if not worse, due to player politics.
I have considered, & to a degree still am, quitting gaming altogether. This is a phenomenon which I've encountered in quite a few groups, & it's been quite disillusioning. The games have been more of a hassle than a joy---not running or playing the games, but just all of the effort made to get together & game. I'm afraid that 1 of our newer players isn't showing anymore after being exposed to our group for a while. It's heartbreaking to me that something I do for enjoyment has, to a great part, been the cause for a lot of stress rather than stress relief.
Anyone else out there been through this, or maybe going through this right now?
[/rant]
I have often come across players who, whether in my campaign or in someone else's, wants to make a PC that breaks the rules. Now I'm not talking about someone who wants to create a PC that would work in a different game system than the 1 used at the time; I'm talking about flat-out rules-defying PCs. The players know the system, know it's tolerances, & still want to do something outside the box---often something that requires either bending (if not breaking) a rule, or creating a whole new rule set for it on the spot.
Now I can appreciate the creative thought & interest behind this, but it's flat-out annoying if not enraging. More often than not, these characters wind up being much more powerful than imagined, or being a greater bane to the party than a boon.
What's also a problem is that, more often than not, these players bring other (not necessarily related) problems to the table. Some show infrequently, which has been a big problem when our group #s have been low. Some are habitual cheaters---their lucky streaks are just unbelievable, not to mention that unlucky streaks just happen to occur when someone else observes them. Some just cause problems because it makes the game fun for them, despite the fact it can ruin the game for others.
I, for one, think that roleplaying is an entity outside of the mechanics. If someone truly is a great roleplayer, then they should be able to pick up any character & get into that role. Be able to pull off a great job when within the set-upon boundaries in the game. It shouln't matter if the'yre playing a simple human fighter w/ a longsword instead of an acid-hurling mage, a katan-wielding thri-kreen, or a demon-blooded ninja---it's not what the character is, it's what they do with it.
However, it seems like some players, in the name of being creative & roleplaying, go for things which just happen to provide some benefit via game mechanics.
I don't allow it that much, & a side-effect of that is I suspect that at least 1 player (who infrequently shows on the 1st place) doesn't because I'm stricter on what I do & don't allow.
Another GM is quite more lax, but I think that his games suffer from that to a degree---there are times when I, as well as some other players, feel like our characters have very little to contribute, thanks to these rules-defying characters. To a degree, I think that it may be placating the players, trying to give them a reason for staying in the game in the first place, & I feel that it's being done unfairly---certain players seem to be able to benefit from his leniency than others.
In another instance, 1 player tries to get away w/ much as he can in other people's games, but is very strict in the games he runs.
Another thing which gets to me, especially recently, is that our gaming group seems to have been quite vulnerable to "politics," if you will. One example in the past has been asking newly-recruited players (recruited due to the low # of the group & the infrequency of another) to leave due to a certain degree of discomfort from the other players, but more or less as a means to ensure that 1 player (the aforementioned infrequent 1) wouldn't leave the group. Said new players were let go, in order to placate the others. Despite that, the 1 player in question still wound up not showing for quite some time. A lot of effort was made to boost our numbers, & we wound up being back in the same situation, if not worse, due to player politics.
I have considered, & to a degree still am, quitting gaming altogether. This is a phenomenon which I've encountered in quite a few groups, & it's been quite disillusioning. The games have been more of a hassle than a joy---not running or playing the games, but just all of the effort made to get together & game. I'm afraid that 1 of our newer players isn't showing anymore after being exposed to our group for a while. It's heartbreaking to me that something I do for enjoyment has, to a great part, been the cause for a lot of stress rather than stress relief.
Anyone else out there been through this, or maybe going through this right now?
[/rant]