Kichwas
Half-breed
This is a double sided coin.
The DnD archetypes CAN be a little too narrow at times to fufill the wide range of fantasy possibilities.
There are valid reasons for wanting something not yet covered in the rules.
But at the same time there are concepts that go too far or are just there to defy game balance or genre logic.
In a Shadowrun game I ran I had a player accuse me, the GM; of being a munchkin rules lawyer for requiring him, the player; to stick within the rules fully, balance his character at all levels, and not use certain books from the older edition that I'd banned because they had serious power level issues when mixed with new edition elements.
Said player didn't last long though... he started getting hostile and even a little violent towards the other players and we as a group asked him not to return.
The DnD archetypes CAN be a little too narrow at times to fufill the wide range of fantasy possibilities.
There are valid reasons for wanting something not yet covered in the rules.
But at the same time there are concepts that go too far or are just there to defy game balance or genre logic.
In a Shadowrun game I ran I had a player accuse me, the GM; of being a munchkin rules lawyer for requiring him, the player; to stick within the rules fully, balance his character at all levels, and not use certain books from the older edition that I'd banned because they had serious power level issues when mixed with new edition elements.
Said player didn't last long though... he started getting hostile and even a little violent towards the other players and we as a group asked him not to return.