clearstream
(He, Him)
Maybe so. I was thinking about how to get around dividing them on qualities relating to realism and immersion (not that I think either mode of play necessarily excludes an element of the other.) Some options that came to mind were what might be counted proper subjects, and how play is oriented toward those subjects.I don't think this is right at all. As @Campbell in this thread has pointed out, it's easy to have "simulationist" or "exploratory" play where what is explored is "problems of the human condition".
Those who love Planescape in D&D often laud it for this, too.
Narrativism seems to choose (or often choose) as its proper subjects problems of the human condition. The orientation looks like dramatic resolution of connected premises.
Simulationism can focus on human condition (so admittedly that part's wrong) but typically seems interested in something beyond that. Or perhaps is interested in the human condition only in the context of or how it plays out given something beyond it (Planescape could fall into that.)
Play is often about what we do in and how we are affected by the subject. The appreciating and elevating isn't achieved through contemplation alone, but through pretending to inhabit it. As others (e.g. @FrogReaver) attempted to get at, something is going on where it matters to pretend that subject exists independently of characters. Would exist even if characters did not.
The above isn't, I would say, well thought out. More mulling over various observations and worries.