Enrahim
Adventurer
I think this sort of depends on what you mean by "getting on the same page".To be fair, this isn't about just narrative games. Its about getting people on the same page in a very consistent way.
I just don't think that's nearly as common as some people act like it is, and as long as they think it is, they're not going to understand why some things work better for some groups than others.
Say if we are expanding the upthread example where someone advertises "D&D Curse of Strahd 70% roleplay, 20% exploration 10% combat". I do not know if the game is going to be about:
1a) What separates monsters from humans faced with impossible choices?
1b) What is love, and when do actions taken in the name of love go to far?
2a) How to get in a position to defeat a powerful vampire lord?
2b) How to get away from a cursed land?
3a) Experiencing eastern European folklore come to life.
3b) Experiencing a true immersive sense of horror and dread.
All of these are likely to heavily influence how play is actually going to look like. And I might have a personal preference. But here is the thing: Given our lack of common language regarding these things I would think most players would still be in the dark which of these the game is actually going to be about even after session zero, though some might have been excluded. But during play it usually become pretty quickly apparent what the game is actually about.
And here is the thing: On one hand what play is actually about might very often not match what the players originally envisioned and preferred when signing up on the game, and hence the players are not "on the same page". But on the other hand, many players doesn't really care that much, and can find themselves accepting and adapt to this alternative, trying to get as much enjoyment out of the situation they find themselves in as they can. If everyone does that, they can also be said to be "on the same page".
And this is my frustration. I think it is very common to be "on the same page" in the second sense, but very rare in the first sense. Our lack of language almost assures that. For instance if you replace D&D with "a FATE adoption of", I might be able to guess that it is slightly more likely it is 1a) or 1b) that is at play, but I couldn't say it for certain. All the others are perfectly fine things a FATE game could be about. Changing to "50% roleplay 10% exploration 40% combat" also wouldn't significantly inform my understanding beyond it might be slightly more likely we are looking at 2a). And for instance replacing "Curse of Strahd" with "Set in a homebrew gothic horror setting" would just make me less enlightened about what the game could be about.
EDIT: And of course, the most likely is that the game is going to be an unfocused combination of several of these. But for the purposes of talking about "being on the same page", I think that is not a necessary complication to the model

Last edited: