But if there is no such thing as "a simulation(istic) game", and no such thing as "supporting simulation(istic) play", then
what on Earth have people even been talking about?
Folks here have repeatedly asserted fundamental ideas, whether directly, or as a required element of some other argument, such as:
- Some rules are better for "simulation" than others, whever we take "simulation" to mean. Hence, some rules achieve the goals of "simulation" more fully than others.
- There are some rules or processes which are fundamentally incompatible with "simulation".
- "Simulation" sometimes requires an entire systemic-level design, otherwise a particular game may be incapable of such play.
- Even given an appropriate system foundation and a lack of incompatible elements, one system may have more point 1 rules than another.
If these things are to be taken seriously, it
necessarily implies that rules can support or fail to support some particular type of play-experience referred to as "sim"/"simmy"/"simulation"/"simulationism"/"simulationistic"/etc., that some systems are better for it and others worse, that some playstyles may accept systems which contain fewer such rules and others might require more, etc.
Do you disagree?
Like...this is arguments coming FROM heavily pro-sim folks. These things were points I had understood I was
granting to fans of sim, not things I was asserting myself!