Micah Sweet
Level Up & OSR Enthusiast
Those aren't the only two options. You don't have to keep up with the Hasbros or shut down.Well if they can't pay their bills then we get nothing.
Those aren't the only two options. You don't have to keep up with the Hasbros or shut down.Well if they can't pay their bills then we get nothing.
People claiming that their opinion is more valid than those of others.So you are using the scientific definition of simulation to describe how to do a role playing game? Does that mean we all need supercomputrs to make our worlds and simulate out what happens with each change? Come on.....but by that definition the person making the simulation gets to decide the complexity, the number of variables etc. . you just made the argument that everyone's opinion and way of doing their game is.correct because they get todecide the variables. What were you arguing about then?
No it doesn't. Saying that people are wired to say no doesn't mean that they should always say yes.Some people seek out new experience and are incessant tinkerers. I know people who only consider music they listened to in high school "good". Meanwhile my Spotify list has a separate old school channel for those rare occasions when I feel nostalgic that I rarely listen to. I wouldn't have been successful as a software developer if I hadn't continuously upgraded skills for new tools.
I don't resist change. I also don't seek out change for the sake of change. Saying that people are wired to resist change is true to a certain degree and more true for some people than others. It also implies "If you like <anything I define as old school> it's only because you're too scared to change."
I think at this point you know what I mean. You're being unnecessarily pedantic here in order to claim that you don't do a particular thing that you do.Well have I ever run a "combat" (technical term) without using the rules for "combat" (technical term)? No because the technical term is defined by usage of the rules. What I did reply to was:
The context here was a claim that D&D had a in fiction trigger for a rule system(technical term)
"It’s not an attack. But you can’t “not think about your play with deep introspection” and also be expected to be taken as seriously as those who do."
That very clearly says that if you don't think about your play with deep introspection, you can't expect to be taken as seriously as those who do.
It's a judgment that one way is superior to the other. Perhaps @TwoSix didn't intend it to be that way, but that's how it was written.
I don't need some deep understanding of other games and styles of play to have valid and serious opinions about how D&D plays. I do try to understand other styles from the rules that are quoted here from time to time, and I make an effort not to get them wrong. If I didn't, though, to just dismiss my opinions because of a lack of "deep introspection" would be wrong. I would still know D&D well enough to have valid and serious opinions.
Yeah, all those casual gamers certainly haven't created tens of thousands of pages of homebrew, personal settings, house rules, entire supplements, and philosophies over the decades. Because casual gamers are far too casual to think about their games in any sort of codified manner.I don't think you've hit the mark on what's bothering trad players here, but if you're right, maybe they just prefer a more casual, DIY style.
We have some in long term groups (close friends) who love to play but are simply not as rules savvy, forum savvy or DIY savvy.There's people I've played with for ages who I'd still describe - and who would probably self-describe - as casual.
I've noticed that tolerances or sensitivities for "information to work with" vary considerably across posters.You're right, it doesn't have to be very complex. But, it generally will have to be a little bit more complex, simply to give the user any information to work with.
An example where I have observed strong disagreements on whether it's enough to work with, is combat. Some find knowing that a morningstar dealt say 4 (roll) + 2 (strength) + 2 (dueling) piercing damage enough to work with, others do not. RQ offers more information but, as was noted upthread, some observe that it involves "a replay of the character's intent and action that is nearly intolerable. It often breaks down in play, either switching entirely to called shots and abandoning the location roll, or waiting on the parry roll until the hit location is known" I've played a lot of RQ and I have not noticed that... and would be curious to know if the sample sizes were really robust.
You can think critically about what you are designing without the kind of deep introspection folks like @pemerton and other Narrativists devote to it. What requires you to write academic essays about game theory in order to write a new subclass or a few monster statblocks?Yeah, all those casual gamers certainly haven't created tens of thousands of pages of homebrew, personal settings, house rules, entire supplements, and philosophies over the decades. Because casual gamers are far too casual to think about their games in any sort of codified manner.