I've posted, upthread, how Marvel Heroic RP works. It's not mysterious.
Like, I don't ask you about the scene distinctions that you use in your D&D games. Because I know that you don't use them.
Really? You
know that? How, exactly? Since I've never posted anything more than brief,
extremely summed-up descriptions of any game I've run or been in, I find it hard to believe you know much about anything about my games go, let alone how I distinguish the scenes.
But you keep asking me about stuff in MHRP/Cortex+ Heroic play that only makes sense if you are assuming play along the lines of conventional D&D or CoC or other games where the GM feeds the players "clues" so that the players can then infer to the true state of the GM-authored backstory.
No, I'm not asking you about "stuff" in those games. I'm asking whether or not PCs can roll to see if their hopes come true re: a sign written in a language they know how to read, or if, when you place the sign (whether ahead of time or improvised right then and there) you come up with the sign's meaning. That's a pretty simple question to answer. For instance:
* "When I run MHRP/Cortex+ Heroic and put down a sign in a language they know, I don't decide what it means; they can hope it means something, and therefore roll for it." (or phrasing more in tune with what the game uses.)
* "When I run MHRP/Cortex+ Heroic and put down a sign in a language they know, I come up with a meaning when I put it down, but they can still hope it means something else and roll for it before I tell them what I thought up. And if they succeed, it means that instead."
* "When I run MHRP/Cortex+ Heroic and put down a sign in a language they know, I decide what it means when I put it down, and they can't hope it means something else."
* "I've never actually put down a sign they can read before when I've run MHRP/Cortex+ Heroic; all the signs I've placed were there either in a language they can't read (and thus had to hope they could translate it and it would mean what they hoped it would mean) or because the players asked if there was a particular type of sign around before (and thus were authored by the player, not me, the GM)."
You could have even included additional information such as "I never come up with details like that ahead of time; instead, I always put them there only when the PCs actually would encounter them," a phrase that would do a better job of describing your GMing style than any after-game report you could link to or quote.
An answer like one of the above would have saved probably scores of posts.