Hussar
Legend
See, but here's the problem.I already did. There's no need to come up with the pedantic details you are requiring, so that you can win the internet. The level of detail I gave is much more than sufficient to tell folks how the rogue climbed.
That tells me a lot. I've used very specific mechanics related in very specific ways to the climb. Dex bonus, which is defined. Proficiency, which is defined. Expertise, which is defined. Reliable talent, which is defined. A rope and grappling hook, which are defined.
You've given me d8 and the name. You might as well have said V8, at least then I'd know you were using vegetable juice which would tell me something.
What do you do when the player rejects the DM's narrative. When the player finds the DM's post hoc justification to be not simulating the world?
For example, let's use the rope example. You talk about the rope being cut by a rock. Now, I've done some climbing with the army. I know pretty well that no, any rope that is strong enough to be used for climbing is not going to be cut by a sharp rock. At least, not accidentally. Unless your rocks are made of diamond (or perhaps obsidian) it's just not going to happen. You cannot cut a 3/4 inch rope with a rock. Not going to happen.
But, the DM thinks it's perfectly plausible. The DM thinks that this is totally normal and can be done.
At this point, the simulation is not functioning. The only way it works is if the player must accept whatever the DM makes up at the time. Which, in cases where the player may be more knowlegeable than the DM, means that many times the narrative isn't possible from the player's POV.
Unfortunately, there is nothing to resolve this because the mechanics provide no information.