Crimson Longinus
Legend
What? What is? Whether player and chracter decision space is correraled? No. Whether one likes it? Of course!I'm roughly in agreement with @Emerikol... it's down to dislike; which is a fact about a given player's relationship with the game, rather than a fact about the game. I think it's worth resisting assumptions that it's about the game, in order to also resist pernicious norms.
Responding to something @FrogReaver asked earlier, I am not dismissive of differences. Upthread I attributed them to unwritten rules ported into play with players. Where that says more than @Emerikol's take is that unwritten rules are often strongly and at the same time unconsciously normed.
How games are played is often informed by unwritten rules, yes. But this doesn't make it subjective.