D&D General [rant]The conservatism of D&D fans is exhausting.

...but awesome.
It is one of the high points of the game. Though the one time I played Rolemaster, I found myself on the Shock and Stress critical tables, and some of the results spawned some pointless bookkeeping (like permanently reducing an enemy's stats mid-combat, which then leads to having to do some derived characteristic calculations just for them to probably die from the next attack anyways).
 

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It is one of the high points of the game. Though the one time I played Rolemaster, I found myself on the Shock and Stress critical tables, and some of the results spawned some pointless bookkeeping (like permanently reducing an enemy's stats mid-combat, which then leads to having to do some derived characteristic calculations just for them to probably die from the next attack anyways).
The first non D&D RPG I ever read was MERP. Fell in love with the crit tables right away.
 

Just to clarify - @clearstream is stating that it is impossible to incapacitate minions since any damage "destroys" them. Therefore, @clearstream is pretty clearly stating that minions are immune to a specific condition - incapacitated (at least by dealing damage).
(Emphasis mine.) It's possible you've finally got it. I indeed was saying that any amount of damage destroys a minion without giving the option to knock it unconscious. I did not at any point propose that they were immune to incapacitation through other means.
 

It's a 2nd level spell, a significant resource, especially at lower levels. It's VERY niche; if it doesn't work as advertised that's a big bummer for the player. It's literally the one thing the spell does.

It also SAYS you see invisible things as if they were visible. Not as some shimmering blurry thing. A player should have some warning if a DM will use this interpretation.
The first effect of the invisible condition can't deal with the possibility that it is simultaneously applicable and non-applicable. The game system doesn't handle a creature having advantage on initiative against some but not all of its opponents.

The second and third effects of the condition are explicitly disapplied if a creature "can somehow see you" so they are countered by see invisibility.

I suspect the designers saw this and consciously decided to leave it as it is. So if my character casts invisibility on itself I will at least get advantage on initiative, but I won't get the other two benefits if my foe has see invisibility running.
 

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