D&D General [rant]The conservatism of D&D fans is exhausting.

Exactly. For many, many, many of us, D&D has been a different game. Dramatically different rules, dramatically different experiences, and new games are trying to compete with that multi-generational history of creativity and maleability.

In which case, you might as well be comparing D&D, Runequest, Fantasy Hero and Dungeon World for all the cross-utility you're liable to find.

D&D players today play different amalgams of all previous versions coupled with different combos of house rules. It is what it is. That annoys a lot of people who dislike D&D and want to develop something different but it feels like they're aiming at a moving target, which they are. That's why it's so tough to compete with D&D.

If you're under the impression only D&D GMs make house rules, or that only it has had several editions, let me disabuse you.
 

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In which case, you might as well be comparing D&D, Runequest, Fantasy Hero and Dungeon World for all the cross-utility you're liable to find.



If you're under the impression only D&D GMs make house rules, or that only it has had several editions, let me disabuse you.

In which case, you might as well be comparing D&D, Runequest, Fantasy Hero and Dungeon World for all the cross-utility you're liable to find.



If you're under the impression only D&D GMs make house rules, or that only it has had several editions, let me disabuse you.
I just wouldn't draw too many conclusions about the mechanics of a particular game based on the official rules for most TTRPGs. Why compare them? Even with the exact same set of rules no two D&D games will be the same. A different GM and different players will influence the experience a lot more than the rulebook.
 



I just wouldn't draw too many conclusions about the mechanics of a particular game based on the official rules for most TTRPGs. Why compare them? Even with the exact same set of rules no two D&D games will be the same. A different GM and different players will influence the experience a lot more than the rulebook.

And I simply disagree. If that was true, then the experience would be similar with the same group in different games, and that couldn't be farther from my experience.
 

And I simply disagree. If that was true, then the experience would be similar with the same group in different games, and that couldn't be farther from my experience.
Why would the experience be similar with different games but the same group? I didn't say every game was similar. I said that the GM and players influence the experience more than the rules do.
 


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