Because the bulk of it simply seemed to be in agreement with what I'd said all along: you do what you do because you feel like doing it, and you avoid what you avoid because you feel like avoiding it. In other words, there are no actual limits. If ever you felt like railroading in a game would add something to it, you'd do it, no? The only limit is "I don't feel like crossing that line right now."
Mostly? I'll be honest: I didn't fully read the final part of the post, because I'd gotten 3/4 through it and found nothing meriting a response. That is harsh, I admit, but...it's how I felt. I skimmed over the last bit which, unfortunately, really was the meat and potatoes and is what I should have read. So I apologize for not fully reading everything you wrote. That was a bad choice. If I may correct that error now:
Yes, I opened with that because I think it's important to establish that you're not technically wrong about those things.
I think the main reason people push back isn't because your perspective is objectively wrong, but because those things just aren't a meaningful concern for us.
As an extreme example, someone might talk about how the sun might not rise tomorrow. I might say, "Well, technically, it might not, so I guess you're right, but realistically I assume it will." Or, I might just say, "Yes, it will."
I believe that when people are pushing back on you with a lot of stuff, it's not that there isn't some some potential kernel of truth in there somewhere, it's just that these things are non-issues to us. When you ask questions like, "How do I know the GM isn't secretly railroading," I immediately think, "I don't need to know. I assume they're not. This question is irrelevant to what I do and how I go about it."
Clearly, the question, and the answer is important to you though, and we start butting heads. But it seems I don't really understand why you care, and you don't understand why I don't, and I'm not sure there's any way for us to understand each other on something like this.
But there is a bigger component, which is not mentioned among the things you've said here. That component is that you--and others--have not only insisted that this is a way to do sandbox-y play. Rather, that it is the best way to do so, and that other systems not only are not as good, they actually interfere with or prevent sandbox-y play. Back when the discussion was about prep stuff, regarding comments from Hussar, that very much was what several people directly and explicitly claimed. Not just that collaborative creation, or GM-less games, or games with rules that apply to the GM as well as to players, are a different kind of sandbox-y play (which would be objectively correct, they are!); not just that there are differences (again, objectively correct); but that this is the highest form of sandbox-y play.
I think I did address this. These ways of running a sandbox work best
for us. Other ways would, in fact, interfere with
our sandboxes.
While there have been plenty of statements made in this thread that might be read as absolutes about one playstyle being better than another, I think almost everyone has clarified at some point that they're talking about what works best for them. That being the case, I don't see any reason to fixate on the fact that, at some point, somewhere in this thread, someone made an absolute statement that seemed to imply that their way was best.
If you see a new such statement being made, and you feel it genuinely is an absolute, call it out, sure. But fixating on what was said 2,500 posts ago, when people have added more nuance and clarification since then, isn't going to achieve anything.
The things you keep calling "bickering" or trivialities etc. aren't trivialities to me. They're extremely important. So when someone tells me there are restrictions on the GM's freedom, restrictions beyond what the GM feels like doing, I want to know what those are. Those are of nearly indescribable importance, because they shape nearly everything about the play-experience. They set boundaries. They mark what cannot be touched--e.g. the bit a fair ways upthread where some folks almost seemed taken aback to consider that "The GM must respect what the player rolls" is a binding GM restriction. When someone says they are guided by "principles", I want to know what those principles are, because that's how they and I get on the same page. When someone says they have "guidelines", I need to know what those guidelines are so I can know where I'm being guided to. Etc.
Hence I've pressed--for clarity, for specificity, against vagueness, against passing-the-buck. And it seems that now, at last...we've ended up where I started from the beginning. As argued above, the restriction is, "Because the DM feels like it would make a better experience." Nothing more, nothing less. And I don't take that very seriously as a "restriction".
I mean, it was already clear you don't consider it much of a restriction. On the other hand, some of us find that it is very effective one, that provides exactly what we need from that game. Much of my previous response was an effort to try and explain why that is.
If you decide that the style of play being described isn't one you like, that's fine. You seem to understand what we mean by restrictions, sufficiently so that you've formed the opinion they're not restrictive enough. Arguing about whether or not the word restriction should or should not be used isn't going to achieve anything.
What would satisfy me would be either...
(A) When one says one has "principles" or "guidelines" etc., talking about what they are, rather than just using a single high-abstraction word. Even if you can't bring to mind any specific words, talk about what you do! Give me an actual-play example with or without the details filed off (I respect your players' privacy) that walks through your reasoning and where important principles applied, or invent one. (Both things I have personally done in this thread.)
I linked my ACKS sandbox actual play thread earlier, in which I talk quite a bit about what I'm doing as GM, and why. You are welcome to draw any conclusions you want from that about how I run a sandbox. If you have specific question about why I did what at any point, I would be happy to answer them as best I can, whether here or there.
(B) Recognize that the "principle" is literally just gut feeling. If that's actually all it is, just say that, rather than throwing up words like "realism" and "consistency" and "plausibility" etc. as though it truly did have a structured, philosophical underpinning that is somehow ineffable. It's perfectly fine to just say "I do what feels right", if that is in fact what you do. That recognizes that there really isn't any particular pattern or rubric or principle or guideline etc., it's just following gut instinct where it leads. Nothing wrong with using intuition in a leisure-time exercise....if we recognize it as intuition, and not as a procedure or principle that can be discussed. (Not something I personally have done in this thread, since...that's not what I do. But if it were, I'd say so; e.g. if the conversation were about how I balance custom moves in DW, I really do kinda just do that by intuition, on the basis of the loose statistical spread of results I've seen in play, and then tweak it later if it falls short in one way or another.)
I would not describe it as "literally just gut feeling", but there is certainly a fair bit of that.
I have said at various points in this thread that one thing you need is a set of expectations that are reasonable well aligned. If the GMs rulings, whether from the gut or otherwise, are aligned with the players expectations, then all is likely to work. If expectations are not aligned, then they will not.
The rubric, then, is consistent decision making that is aligned with the established and accepted principles within the group as to what is and is not reasonable.
I absolutely acknowledge that such a statement remains somewhat fuzzy. It absolutely cannot be distilled down to a set of clear, unambiguous laws or rules that easily be applied to any situation and spit out results without any kind judgement call.
If to you, that means "literally just gut feeling" then so be it, that's the way you feel about it. It is absolutely your prerogative to feel that way. I'm not going to agree that that is
all it is, because as I just explained, I feel it is more than only that, but I don't feel strongly enough about the difference to consider it's worth carrying on the argument about it.