clearstream
(He, Him)
That can't be right. It has been known for centuries that it's turtles all the way down.Smaller bugs, like some sort of weird-ass mechas. It's skin suits and exoskeletons all the way down.
Edit: added an important hyphen.
That can't be right. It has been known for centuries that it's turtles all the way down.Smaller bugs, like some sort of weird-ass mechas. It's skin suits and exoskeletons all the way down.
Edit: added an important hyphen.
Certainly, in that group who made those beforehand agreements. But I am speaking across all groups, and from testimony in this thread it seems a certainty that acts that might establish X as diegetic for one group, will not do so for some other group. One that resists for example that GM establishes that X.Perhaps this might happen to some degree, but also I think most of this could and perhaps should be agreed upon beforehand and then everyone treats it in the same way. Like for example the spell levels either are or aren't diegetic in the setting.
And what do you think operates the turtles? Bugs.That can't be right. It has been known for centuries that it's turtles all the way down.
I'd say the answer to "What does a simulation do?" is more like "It models, as best as it can, how something would happen were it happening in reality."What does a simulation do?
It seems to me that the basic-english answer is, "It tells us how and why new things happen, when we put into it what things we already know about."
In other news, it's Tuesday...Now you've done gone and said it, the unasprechlichen! That raspy sound you hear is the knives being sharpened. Something is going to need blood!
I think the premise I am stumbling upon is number 4.I don't think the second -- two individuals correctly identifying something as both diegetic and not -- can be ruled out for TTRPG. Roughly
Such differences in willingness as I describe have been abundantly testified to in this very thread! Importantly, I do not think it does any harm to the concept of what is diegetic in TTRPG that there should be such differences. It seems inevitable for a form of narrative whose medium is the imagination.
- Given X is diegetic if players can pretend their characters know that X
- And to pretend in play requires players to willingly entertain beliefs... to voluntarily imagine X, in other words
- Where the voluntary imagining is done in accord with principles and rules put in force for oneself, so that things in discord with those principles and rules will not be imagined... not entertained or pretended to be true
- And there are differences between players in willingness to put some given principles and rules in force for themselves
- So that there are differences in their willingness to entertain certain beliefs... those players may differ in their willingness to imagine X, in other words
- It is entirely possible that some player A will have a willingness to pretend their characters know X, so that X is diegetic for player A, whilst player B does not share that willingness, so that X is not diegetic for player B
Unlike the shared experience of watching a film and hearing music in the auditorium, some players could refuse to imagine that music. It can scarcely be described as diegetic -- it would not even exist! -- in the world they are imagining.
What's wrong with Rolemaster? From what I've heard it sounds great.This is how you get Rolemaster. You don't want that.
You need the Misstepmaster supplement, then you can roll on the Manoeuvre on Loose Ground Debris chart IV to determine the exact method of slippage. It will take a lot of time, it will be very specific, and quite possibly not make any sense in the context, but at least we have an answer and no one has to strain their poor brains with any thinking, or worse, have the evil GM to make any sort of decisions!
If it ever comes down in price, I'll consider it.Rolemaster is for cowards and communists. Real simulationists play HârnMaster.
(Full disclosure: I love HârnMaster on paper. I still need to run it to see if that holds up after playing it.)
What's wrong with Rolemaster? From what I've heard it sounds great.
It is mind-numbingly cumbersome and overtly detailed spreadsheet hell with zero considerations for drama or narrative appropriateness. You'd love it.