Old Fezziwig
this is a low-flying panic attack
Columbia Games has pretty frequent sales on the books at DTRPG, though they tend to still be more expensive than other games, even on sale.If it ever comes down in price, I'll consider it.
Columbia Games has pretty frequent sales on the books at DTRPG, though they tend to still be more expensive than other games, even on sale.If it ever comes down in price, I'll consider it.
What matters to me as a player is whether the setting my character is in consistently simulates both a) itself and b) a modicum of reality. By this I mean do its overarching physics (gravity, weather, etc.) work as they do in reality, and do its fantastic eements work consistently within themselves and also within the reality-based simulation. If yes, problem solved; and the "how" doesn't matter.
Not without looking at them and being able to read them.
What they hope those pictographs say won't have any influence whatsoever.
Remove all references to reality and we are close.I'd say the answer to "What does a simulation do?" is more like "It models, as best as it can, how something would happen were it happening in reality."
A flight simulator is just that: a simulator that models, as best it can, how flying works in reality; with the goal of allowing people to practice piloting without all the resulting carnage and mess if they screw it up.
How does the flight simulator do this? By dint of lots of careful programming (analagous to out-of-fiction game mechanics) that within itself has no idea what it's doing or why, it just does it.
That programming then produces output - graphics and numbers - that appear on the screen and to which the user can then react; and it's this output-production phase that's analagous to the DM narrating the how and why of the mechanics-generated result.
Also, your answer above isn't so much defining a simulator; it's defining a predictive model like what weather-forecasting computers produce, and IMO there's a difference between a simulator and a predictive model in that a predictive model - due to its intended purpose - has to move beyond what's already known and in fact does most if not all of its work as educated speculation.
I'd say the answer to "What does a simulation do?" is more like "It models, as best as it can, how something would happen were it happening in reality."
A flight simulator is just that: a simulator that models, as best it can, how flying works in reality; with the goal of allowing people to practice piloting without all the resulting carnage and mess if they screw it up.
How does the flight simulator do this? By dint of lots of careful programming (analagous to out-of-fiction game mechanics) that within itself has no idea what it's doing or why, it just does it.
That programming then produces output - graphics and numbers - that appear on the screen and to which the user can then react; and it's this output-production phase that's analagous to the DM narrating the how and why of the mechanics-generated result.
Also, your answer above isn't so much defining a simulator; it's defining a predictive model like what weather-forecasting computers produce, and IMO there's a difference between a simulator and a predictive model in that a predictive model - due to its intended purpose - has to move beyond what's already known and in fact does most if not all of its work as educated speculation.
I've never even heard of that one.Rolemaster is for cowards and communists. Real simulationists play HârnMaster.
(Full disclosure: I love HârnMaster on paper. I still need to run it to see if that holds up after playing it.)
That can't be right. It has been known for centuries that it's turtles all the way down.
What do you mean by "already established"?I don’t think that whatever an archaeologist might conjecture is more likely. I think the likelihood of his conjecture greatly depends on the nature of his conjecture, whether he is basing it on already established facts or not.
Obviously. Einstein being more likely than me to be right isn't because he causes the world to be as he thinks it is, but because he knows a lot about the world and that knowledge informs the beliefs and conjectures that he forms.I think that the runes meaning what they hope for is not affected one way or another by their knowledge of runes.
Obviously. Einstein being more likely than me to be right isn't because he causes the world to be as he thinks it is, but because he knows a lot about the world and that knowledge informs the beliefs and conjectures that he forms.
Likewise a Cunning Expert who has travelled widely knows a lot about dungeons and the strange runes to be found in them, which means that the conjectures that person forms are also more likely to be correct than yours or mine.
To me it seems weird to think that a failure or success in something would be due to one specific thing that we need to pin point. It usually is not like that. It is combination of different things.