AbdulAlhazred
Legend
No turtles? Bummer, I'll have to change my avatar.Smaller bugs, like some sort of weird-ass mechas. It's skin suits and exoskeletons all the way down.
Edit: added an important hyphen.
No turtles? Bummer, I'll have to change my avatar.Smaller bugs, like some sort of weird-ass mechas. It's skin suits and exoskeletons all the way down.
Edit: added an important hyphen.
So, essentially, simulation is just an illusion? So long as the DM maintains the illusion of simulation, and the players don't question it, then it's simulation?/snip
Not so easy, is it. Far easier, and also far more flexible, is to leave it to the DM to fill in those bits as appropriate to the situation at hand. And yet, if the DM does it right, this can still end up very simulationist from the player's perspective (i.e. the perspective that matters)
I wasn't happy with this answer, so I called customer service to complain, and Yog Sothoth answered. In the form of an infinite congeries of turtles filling all of time and space!And what do you think operates the turtles? Bugs.
That's work at translation, though. Not conjecture. They're working on the vowels like you say, and then some consonants and trying to get a translation. Until they do, they aren't guessing at what the whole thing says or what it's about.Without a Rosetta stone though, the initial transactions would sometimes require conjecture i believe. This symbol is here often, so more likely a vowel equivalent. This set of letters is often found on toilets, so likely indicates something to do with toilets, and can build from there.
While I have an issue around describing an archeologist as hoping runes mean something, and that driving any likelihood of it being so, I think you could fairly describe an archeologist as conjecturing runes mean something based on context, and it being so.
No. And that's the problem. It's not analogous. Because it happens BEFORE the results. Why did you crash? Well, your altitude was too low. Or maybe your plane stalled. Or maybe whatever. The program tells you HOW you crashed long before you actually crash. That's the point of a simulation.That programming then produces output - graphics and numbers - that appear on the screen and to which the user can then react; and it's this output-production phase that's analagous to the DM narrating the how and why of the mechanics-generated result.
Too much effort for me to try and go back to original one. But I think two differing levels of conjecture, with higher probability:That's work at translation, though. Not conjecture. They're working on the vowels like you say, and then some consonants and trying to get a translation. Until they do, they aren't guessing at what the whole thing says or what it's about.
Now perhaps once they get a portion solidly translated they might begin conjecture as to the rest, but it's not going to happen as soon as they see the language, like happened with the runes. They aren't going to see something they haven't read or tried to translate and just say, "I think this is a history of Hobbits in the Mediterranean."
Simulation is an illusion, because you're just using the ideas the original writer came up with instead of the ideas the GM or players came up with.So, essentially, simulation is just an illusion? So long as the DM maintains the illusion of simulation, and the players don't question it, then it's simulation?
Not sure how much folks would agree with that stance. It's simulation just because the players say so? And if the players disagree with the DM's justification, it's no longer simulation? But, then, the players are never supposed to question the DM right? They are supposed to accept whatever justification the DM dishes out.
Not really a definition of simulation I'm comfortable with.
I'd point out that I'm not the only one in this conversation, so, it's obviously important to more than just me.Simulation is an illusion, because you're just using the ideas the original writer came up with instead of the ideas the GM or players came up with.
My question to you is, why is simulation so important to you?
Simulation is an illusion, because you're just using the ideas the original writer came up with instead of the ideas the GM or players came up with.
My question to you is, why is simulation so important to you?