[Rant] the RPGA

Zhure

First Post
First, let me apologize to those diligent RPGA members who run good scenarios. I'm sure such exist, but I've never seen one.

This weekend I went to the three-day local convention and attended six different RPGA events, none Living ... anything, but all -- frankly -- sucked a wet fart out of a dead pigeon's hindquarters with a soda straw. The games were four hour blocks of atrocities.

While I could say I was disappointed with the lack of game knowledge of the DMs*, my primary disappointment was the terribly lackluster pregenerated scenarios.

The first horrid scenario I want to talk about was called "The Big One." The PCs were all specialist wizards and had to follow a linear plot. While the linear-nature of pregenerated convention scenarios I understand, I don't understand not offering options and inexplicable "role-telling." The characters really had no choices to make and the planned encounters went from A to B to C, for eight iterations. Trying to do it in a different order yielded exactly the same result.

The role-telling was at the beginning, where EVERY wizard in this group of 13th level wizards FORGOT HIS SPELL COMPONENT POUCH IN THE LAB. No reason, just didn't take it with him to bed.

WHAT IN THE NAME OF ALL THE GOD'S????

I can imagine an apprentice or even a first level character doing this, but a 13th level character?

And on top of that, some of the characters memorized spells (like stoneskin) that he didn't have enough expensive components to cast. What? Huh?

While the scenario designers had put some thought and detail into this kind of clever plot, they missed a few rather obvious short-circuits which made the entire plot implausible ("We Dimension Door into the lab, bypassing the trap"; "We use Limited Wish to use Plane Shift to go home to the lab.")

The lack of spell components actually made one or two of the characters completely useless. How disheartening for my friend who played the character whose only spell he could cast was stoneskin (once) and had a wizard's BAB, no spellcraft and few hitpoints.

Finally, even if one made all the exactly correct assumptions and all the exactly correct moves, there was NO WAY to complete the characters' assigned mission, even if they bypassed the entire scenario. The metaplot of protecting their homeland was impossible to fulfill based on the existing conditions. Impossible. But we did fairly well and had partial success.

The other event I wanted to mention was a scenario called, "The Blood of Innocents." I'd prefer to call it, "The Worst Scenario Ever." The plot was completely linear. Completely, no deviation at all.

The characters contained a number of huge glaring errors, and that's just based on my cursory inspection. The character I played was a Cleric with the Animal and Air domains. He had no animal companion, wasn't allowed to get one and no earth elemantals appeared in the game. He wielded a quarterstaff even though he didn't have AMBI/TWF but was expected to dual-wield it. The damage amounts indicted that anyway (since at a 14 STR he should've done 1d6+3 OR 16d+2/1d6+1 and not 1d6+2/1d6+2 as listed). Also, as the only 1st level character in a group of 4th level characters, he had absolutely no role the two skills he had were not germane to the plot. By the first encounter he was out of spells.

All of the events of the scenario I can overlook as just boring writing. We completed the scenario early and I didn't think we'd made any blatant errors. The final resolution was the NPC paladin was able to save one of the six PCs from the plague and the rest died along with their village that they gave everything to save.

I was shocked. Since we finished early, the DM went over the other possible outcomes. Seems we managed to get the best possible solution.

I was shocked and flabbergasted. The best possible solution was a complete failure of the mission, the death of all our NPC relatives and dependents, and the village which we all lived in had to be burned to the ground. On top of all that, we had a near TPK, redeemed only by an NPC.

I was so angered at the loss of four hours of my life, I got up and left. They called me back to "fill out my RPGA forms." I marked a '1' in all categories and made some scathing comments. I voted as best roleplayer everyone except the RPG DMs who were playing (the one on my right was a good roleplayer if his 14 INT character was a four year old mongoloid caricature of an adventurer). I should've torn up my RPGA card (I did later) right on the spot and vented there.

Somehow I won $1 worth of prizes. They came and gave it to me where I was sitting outside smoking off my anger. I threw it to someone else. I was so mad I felt like starting a fist-fight with those complete morons who were making a bad impression to all sorts of new players. They were misrepresenting my hobby! They stole four hours of my life. I felt like Inigo Montoya when the Count offered him anything. Instead of wanting my father back, I wanted back four hours of my life.

"Gimme back my four hours you ______!"


Thanks for listening,
Greg
*One of the DM's, who later played in "The Worst Scenario Ever," played a Sorceress who assumed all her spells were extended because she had the Extend Spell Feat. Nah, don't bother bumping the spell level, don't bother taking a FRA. This same person let players move, load, shoot and take a five-foot step with a nonmagical light crossbow.
 
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I can relate to that feeling as well. Although I'm not in the RPGA (considering joining), I have been to, and played in several lousy convention games, as well as running them.

There is no excuse for being a sloppy DM at a convention; none at all. I have always attempted to place a great deal of work in a convention game, and hope that everyone (including me, btw) has a good time. It works, mostly.

I have found out that high level games (anything over lv 6) can go quickly out of balance though. Some players who want to disrupt the game can do so quickly with the higher power level of the character, while others have little to no idea how to run a character of that level (some never having done it before). High level casters can do it real fast; but to deprive them of spells just makes them into high level commoners.

My best convention gaming has been around 3rd level or so of characters, both as a GM and player.

I hope that you can find a better game the next time at a convention.
 

Sorry to hear you had a lousy time. I find that the Living Greyhawk and Living City (post Organized Play) ussually comes out all right. Living Greyhawk is good as you have to pass a test (albeit a very simple one) now to GM. Convention can be tough because you are GMing a bunch of people you don't know and really dont care about. But yeah, sounds like bad writing. If you are in the Pacific Northwest try Living Greyhawk an adventure called Three Days From Sunset. I can garuntee you that the plot is not linear and can be solved with either fighting or role play. I can garuntee this, because I am the author.

Aaron.
 

Zhure said:
Somehow I won $1 worth of prizes. They came and gave it to me where I was sitting outside smoking off my anger. I threw it to someone else. I was so mad I felt like starting a fist-fight with those complete morons who were making a bad impression to all sorts of new players. They were misrepresenting my hobby! They stole four hours of my life. I felt like Inigo Montoya when the Count offered him anything. Instead of wanting my father back, I wanted back four hours of my life.
Hm. I understand your frustration at wasting 4 hours in an unsatisfying game, but it doesn't sound like your behavior was doing a whole lot to make a good impression to newbies either. You stormed out, went outside to sulk, angrily threw away your prize when it was handed to you, and tore up your membership card. In my opinion, THAT'S the kind of thing that gives gamers a bad name. A bad game can leave a sour taste in your mouth, true, but I would expect anyone over the age of about 12 or so to be a little more tactful if leaving a good impression of gaming is their concern.
 

Re: Re: [Rant] the RPGA

Tewligan said:

Hm. I understand your frustration at wasting 4 hours in an unsatisfying game, but it doesn't sound like your behavior was doing a whole lot to make a good impression to newbies either. You stormed out, went outside to sulk, angrily threw away your prize when it was handed to you, and tore up your membership card. In my opinion, THAT'S the kind of thing that gives gamers a bad name. A bad game can leave a sour taste in your mouth, true, but I would expect anyone over the age of about 12 or so to be a little more tactful if leaving a good impression of gaming is their concern.

How exactly is this setting a bad example to new members? Seems he stuck it out until the very end and did not in fact react hotly at the table (membership card was torn up later). He then gave them lousy reviews; which is anyone’s right.
 

Zhure said:
The other event I wanted to mention was a scenario called, "The Blood of Innocents." I'd prefer to call it, "The Worst Scenario Ever." The plot was completely linear. Completely, no deviation at all.

I was once asked to DM a module at a convention. It was NOT an RPGA module. The adventure was called "Goblin Surprise", and the only surprise in the module was that each room had goblins in it, which the parties had to fight.

I warned the players before we started that it was terrible. They opted to play it anyway.

This module didn't just steal the playing time from me. I was forced to read it, too.

Duncan
 

Zhure said:
The first horrid scenario I want to talk about was called "The Big One." The PCs were all specialist wizards and had to follow a linear plot. While the linear-nature of pregenerated convention scenarios I understand, I don't understand not offering options and inexplicable "role-telling." The characters really had no choices to make and the planned encounters went from A to B to C, for eight iterations. Trying to do it in a different order yielded exactly the same result.

The role-telling was at the beginning, where EVERY wizard in this group of 13th level wizards FORGOT HIS SPELL COMPONENT POUCH IN THE LAB. No reason, just didn't take it with him to bed.

WHAT IN THE NAME OF ALL THE GOD'S????

I can imagine an apprentice or even a first level character doing this, but a 13th level character?

And on top of that, some of the characters memorized spells (like stoneskin) that he didn't have enough expensive components to cast. What? Huh?

While the scenario designers had put some thought and detail into this kind of clever plot, they missed a few rather obvious short-circuits which made the entire plot implausible ("We Dimension Door into the lab, bypassing the trap"; "We use Limited Wish to use Plane Shift to go home to the lab.")

The lack of spell components actually made one or two of the characters completely useless. How disheartening for my friend who played the character whose only spell he could cast was stoneskin (once) and had a wizard's BAB, no spellcraft and few hitpoints.

Finally, even if one made all the exactly correct assumptions and all the exactly correct moves, there was NO WAY to complete the characters' assigned mission, even if they bypassed the entire scenario. The metaplot of protecting their homeland was impossible to fulfill based on the existing conditions. Impossible. But we did fairly well and had partial success.


I played a game at UK GenCon that sounds like it may have been the one you describe. Although it might have been a different version because we found it much too easy and completed it in 30 minutes. We were so disappointed that we asked for our money back - and got it.

I also took part in a Living Greyhawk game that was part of the Isle of Woe series using Master Maze dungeons. I have to say that it was good fun. My only regret was that each slot was only two hours long and we didn't have time to go as far as we wanted to.
 

Re: Re: [Rant] the RPGA

Zander said:


I played a game at UK GenCon that sounds like it may have been the one you describe. Although it might have been a different version because we found it much too easy and completed it in 30 minutes. We were so disappointed that we asked for our money back - and got it.

I also took part in a Living Greyhawk game that was part of the Isle of Woe series using Master Maze dungeons. I have to say that it was good fun. My only regret was that each slot was only two hours long and we didn't have time to go as far as we wanted to.

Hi Zander! :)
I missed out on that appalling game at Gencon UK, sadly. ;)
I had some concerns with the standard of RPGA DMing, eg the FR Chult scenario with the snake/dragon seemed a bit lazy & slapdash and finished in 2 hrs (from a 4 hr slot), although the DM was good, just exhausted. I think maybe it's a shock when we discover that the standard of Con gaming isn't as high as our own round-table home games, but we should be pleased, really. :)
 

Re: Re: [Rant] the RPGA

Tewligan said:

Hm. I understand your frustration at wasting 4 hours in an unsatisfying game, but it doesn't sound like your behavior was doing a whole lot to make a good impression to newbies either. You stormed out, went outside to sulk, angrily threw away your prize when it was handed to you, and tore up your membership card. In my opinion, THAT'S the kind of thing that gives gamers a bad name. A bad game can leave a sour taste in your mouth, true, but I would expect anyone over the age of about 12 or so to be a little more tactful if leaving a good impression of gaming is their concern.

A 'thank you' to Mort for already adressing this. I indeed kept my cool at the table and treated my fellow players and DM with respect while at the table. The only disrespectful thing I did was calmly pick up my gear and leave after writing a scathing review. I'm sorry if that wasn't clear in my initial post.

I didn't storm out, I didn't sulk. I calmly left and since I knew my composition was crumbling, I isolated myself from my source of anger. I like to think all of these things are skills any adult should master.

Greg
 

Re: Re: [Rant] the RPGA

Zander said:


I played a game at UK GenCon that sounds like it may have been the one you describe. Although it might have been a different version because we found it much too easy and completed it in 30 minutes. We were so disappointed that we asked for our money back - and got it.

"The Big One" was the scenario in question. It had a lot of potential but poor execution. It might've been better had they done some more playtesting and closed a few more loopholes.

Greg
 

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