Numion
First Post
Raven Crowking said:Every "Can I do" can be phrased as a "Can I not do" and vice versa.
If the question was reversed, I'd reverse my answer too. And smack the player for good measure, too

Raven Crowking said:Every "Can I do" can be phrased as a "Can I not do" and vice versa.
Faraer said:The Realms is not a setting with high deity intervention, and only an extremely favoured divine servant would receive dreams about something so minor (getting help and equipment).
Numion said:If the question was reversed, I'd reverse my answer too. And smack the player for good measure, too![]()
I didn't mean to suggest that those challenges were mutually exclusive. But it didn't look like the player in the OP was into locating the cult. So given all the other possible ways of challenging a cultist PC, I question the benefit of making the player undergo the search.Raven Crowking said:I don't see how these challenges are mutually exclusive, or how one is less challenging than the other. Locating a secret cult is challenging. Then becoming embroiled in it internal & external struggles is challenging.
I agree. But some choices made during the design phase should really be considered the characters conceit, and once accepted, the DM should partner with the player in order to make that work.When I play a game, I am not only entertaining (I can do that by writing stories) but I am playing a game and part of that game involves the players making choices and then dealing with the consequences of those choices.
ThirdWizard said:If the PC doesn't know where a temple to Shar is, I have to wonder if the PC has never met another worshiper of Shar. Seems a bit strange to me, personally. Not impossible, of course, but not what I would consider the default deity worshiping norm.
Mallus said:I didn't mean to suggest that those challenges were mutually exclusive. But it didn't look like the player in the OP was into locating the cult.
Yes, that happens occasionally.cignus_pfaccari said:. . . signs and visions to a deity's faithful, like weapons breaking, blood seeping from rocks, etc.
That's extremely rare. 'High deity intervention' (compared, say, to other D&D settings) is a Realms canard that came about through people misinterpreting the gods walking Toril in the Avatar trilogy (not the most reliable Realmslore at the best of times) as typical rather than an unheard-of cataclysm.Not to mention active deital intervention, like the Thunder Blessing (or "let's rectify the dwarven birthrate issue").
Right, but most people don't play D&D as if they were doing their thesis in Comparative, Badly-Conceived Religions that Frankly Sound Like Something Plagiarized from Tolkien or Howard While Stoned.Celebrim said:I would consider it very strange indeed if the incarnated representations of diverse ethics, powers, and philosophies collectively had anything like a normal mode of worship.