wolff96 said:I'm with most of the posters on this thread. Shar is the best deity I can think of out of the entire FR pantheon to have distributed networks of followers, each secret and in hiding, the leader of each cell knowing one other cell at best. Especially since Shar has such a rivalry with her sister, who is allied with so many good deities...
And if the OP were asking for advice on how to design his campaign world then this would be relevant. But AFAICT this is about how a player deals with a DM call during the game. As in:
Player: I'm in the tavern, so I order a beer.
DM: This tavern serves only lemonade.
Player: But all taverns serve beer! Says so in the PHB. I'll get the 24 oz in the special mug.
DM: You're not listening, no beer.
Player: Yes.
DM: No.
Player: Yes.
DM: No.
(etc.)
If the fantasy world sociologists on this thread can define the nature of the temples of a "major god" in any given city, then please feel free to do so, quoting chapter/verse and all of that. Otherwise, there are no hard and fast rules and although some folks might choose to do things differently as a DM, they're not the DM in this case. If his taverns don't serve beer, or his cities don't have temples to Zeus, or whatever, it's his world. Granted, I might change my mind about playing a drunken master or cleric of Zeus in such a campaign (is that a real world religion? Or just one we don't worry about?)
IMO let the player make up a new character, and hopefully both parties should try to communicate their assumptions during the character creation process.