Numion said:
Surely it's Shar's and her followers aim to keep the cult secret from it's enemies, not from willing servants? And who better to device safe and secure line of communication to willing participants than .. Shar, the goddess of friggin secrets?
I mean, sounds like a piss poor management to keep a religion so secret that even its would be followers can't find out how to join.
However, I can easily see a religion that doesn't just hand out its location to any potential
aspirant. Perhaps the Cult of Shar makes contact with you, not the other way around. Perhaps in order to do so, you must attract Shar's notice somehow, such as by uncovering secret things and telling no one what you've learned.
This is certainly something the DM should have communicated clearly to the player....and the player then has the choice of accepting that, adjusting his character, or doing something else. Easy.
As for the monsters, all the DM need say is "Consider what you read in the Monster Manuals to be folklore; some of it may be true, much of it is not. I reserve the right to modify monsters, add new monsters, add spells, add prestige classes, add feats, add magic items, in fact, add anything I think will make a better game, and I
do not have to tell you about it ahead of time."
Make it part of the social contract of the game, and you should find that you don't have the kinds of problems that this thread describes. (Though you would still be able to see that halflings were the size of mountains, probably well before the halflings saw you, and any starting PC racial/class choice should still be made explicit.)
IMHO. YMMV. YDMB.
RC