random user
First Post
Would it be possible to have an in-game reason for the character to not want to free slaves? I'll admit to not knowing this material well, so it may be like trying to play a Paladin who doesn't follow a code of conduct, in which case, this won't be of any help.
Maybe she had done it for a while, but then seen her exhortations cause the death of families -- and she continues to harbor a guilt about it. As such, she knows she *should* be taking a more active role, but she's gunshy after having such a bad result before.
I guess I'm a little confused. Is the other GM and player upset because she doesn't seem to be following the guidelines of the class and background she is playing? Or are they upset because of her play style in general?
If it's just not meeting the expectation of the class and background, that shouldn't be that hard of a problem to solve, unless the DM has plot hooks that rely on her acting a certain way... in which case I would say that if the DM really is a good DM, then the plot hooks can be recycled so that the effort put forth to create them isn't wasted.
If it's a playstyle thing in general, well, that's a much harder problem to solve, and not one I have anything worthwhile to contribute, as that's a very sticky issue.
Maybe she had done it for a while, but then seen her exhortations cause the death of families -- and she continues to harbor a guilt about it. As such, she knows she *should* be taking a more active role, but she's gunshy after having such a bad result before.
I guess I'm a little confused. Is the other GM and player upset because she doesn't seem to be following the guidelines of the class and background she is playing? Or are they upset because of her play style in general?
If it's just not meeting the expectation of the class and background, that shouldn't be that hard of a problem to solve, unless the DM has plot hooks that rely on her acting a certain way... in which case I would say that if the DM really is a good DM, then the plot hooks can be recycled so that the effort put forth to create them isn't wasted.
If it's a playstyle thing in general, well, that's a much harder problem to solve, and not one I have anything worthwhile to contribute, as that's a very sticky issue.