GruTheWanderer
First Post
Menelmacar
This should be fun, two do-gooders whose names start with "Me"
Menelmacar
Male Human Rog3/Pal4: HD 3d6+4d10+14; hp 62; Init +7 (+3 Dex, +4 Improved Init); Spd 30ft; AC 21 (+3 Dex, +5 armor, +3 shield); Melee longsword +8/+3 (1d8+1/crit 19-20); Ranged composite longbow +10/+5 (1d8+1/crit x3); SA Sneak attack +2d6, smite evil, turn undead; SQ evasion, uncanny dodge, detect evil, divine grace, lay on hands, divine health, aura of courage, remove disease; AL LG; SV Fort +11, Ref +11, Will +8; Str 12, Dex 16, Con 14, Int 14, Wis 14, Cha 18.
Skills (total/ranks): Appraise (3/1), Balance (5/0), Bluff (8/5), Decipher Script (4/2), Diplomacy (15/9), Disable Device (13/6), Disguise (6/0), Heal (10/2), Innuendo (6/2), Intimidate (6/0), Intuit Direction (3/1), Jump (3/0), Knowledge: Religion (3/1), Listen (8/6), Move Silently (7/4), Open Lock (6/1), Pick Pocket (6/1), Read Lips (3/1), Search (11/6), Sense Motive (7/5), Spot (7/5), Tumble (9/6), Use Magical Device (10/6).
Feats: Skill Focus (Disable Device), Skill Focus (Search), Improved Initiative, Leadership?
Possessions (worn): Mithral chainshirt +1, Mithral large shield +1, masterwork longsword, masterwork mighty composite longbow, phylactery of faithfulness, quiver (20 arrows), heward's handy haversack.
Possessions (in haversack): wand of cure light wounds (20), wand of protection from evil (20), wand of endure elements (20), wand of greater magic weapon (10, 6th-level caster), chime of opening (20), smokesticks (5), alch fires (3), acid (4), holy water (4), tanglefoot bags (2), thunderstones (2), antitoxins (2), masterwork mace, everburning torch, masterwork thieves' tools, masterwork manacles with amazing lock, climbers' kit, bells (5), caltrops (2 bags), crowbar, bedrool, flint and steel, fishing net, ink, silk rope (100ft), trail rations (8 days), signal whistle, waterskins (4), pitons (5), hammer, fishhook and line, 40 arrows, explorer's outfit, 55pp, 43gp.
Background: TBD
Spells: 1 1st level spell per day. Whee!
If leadership will result in too many people running around, I'll take another feat. Otherwise I would make a Wiz6. How did you want to handle gold/equipment for cohorts?
This should be fun, two do-gooders whose names start with "Me"
Menelmacar
Male Human Rog3/Pal4: HD 3d6+4d10+14; hp 62; Init +7 (+3 Dex, +4 Improved Init); Spd 30ft; AC 21 (+3 Dex, +5 armor, +3 shield); Melee longsword +8/+3 (1d8+1/crit 19-20); Ranged composite longbow +10/+5 (1d8+1/crit x3); SA Sneak attack +2d6, smite evil, turn undead; SQ evasion, uncanny dodge, detect evil, divine grace, lay on hands, divine health, aura of courage, remove disease; AL LG; SV Fort +11, Ref +11, Will +8; Str 12, Dex 16, Con 14, Int 14, Wis 14, Cha 18.
Skills (total/ranks): Appraise (3/1), Balance (5/0), Bluff (8/5), Decipher Script (4/2), Diplomacy (15/9), Disable Device (13/6), Disguise (6/0), Heal (10/2), Innuendo (6/2), Intimidate (6/0), Intuit Direction (3/1), Jump (3/0), Knowledge: Religion (3/1), Listen (8/6), Move Silently (7/4), Open Lock (6/1), Pick Pocket (6/1), Read Lips (3/1), Search (11/6), Sense Motive (7/5), Spot (7/5), Tumble (9/6), Use Magical Device (10/6).
Feats: Skill Focus (Disable Device), Skill Focus (Search), Improved Initiative, Leadership?
Possessions (worn): Mithral chainshirt +1, Mithral large shield +1, masterwork longsword, masterwork mighty composite longbow, phylactery of faithfulness, quiver (20 arrows), heward's handy haversack.
Possessions (in haversack): wand of cure light wounds (20), wand of protection from evil (20), wand of endure elements (20), wand of greater magic weapon (10, 6th-level caster), chime of opening (20), smokesticks (5), alch fires (3), acid (4), holy water (4), tanglefoot bags (2), thunderstones (2), antitoxins (2), masterwork mace, everburning torch, masterwork thieves' tools, masterwork manacles with amazing lock, climbers' kit, bells (5), caltrops (2 bags), crowbar, bedrool, flint and steel, fishing net, ink, silk rope (100ft), trail rations (8 days), signal whistle, waterskins (4), pitons (5), hammer, fishhook and line, 40 arrows, explorer's outfit, 55pp, 43gp.
Background: TBD
Spells: 1 1st level spell per day. Whee!
If leadership will result in too many people running around, I'll take another feat. Otherwise I would make a Wiz6. How did you want to handle gold/equipment for cohorts?
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