apsuman said:We hardly ever use the "to hit" rules. Really, there is no reason to roll the dice, we just figure out if it would be reasonable or not for the hit to happen.
We do the same for damage.
g!
Duncan Haldane said:
Hey, wow! This sounds GREAT! Is it done by negotiation, with each attack being discussed and decided upon individually, with each player getting to have his or her say? I may have to introduce this into my own games!
Non-conflict combat!![]()
Psion said:One rule that I do see a lot of people toss out on its ear is monk and paladin multiclass restrictions...
Hey, whoah, kewl!! You have a fiend?!?! And he games with you?!?!MeepoTheMighty said:My fiend's character...
Ha! That's hilarious. This would be on my "least used" list except that I've Rule Zero'ed it. In our game, if you miss because of cover, then you hit the cover (well, as a touch attack anyway, roll again to actually inflict damage).Someone said:The rule to hit cover if you fail to hit because of the cover and how you don´t hit the cover if it manages to get out of the way and therefore you hit the target as if there were not any cover.![]()