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lowkey13
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What's wrong with it? I haven't read the green version, but the orange version seems fine to me, especially for its day. Is the fill-in-the-blanks thing the reason you don't like it, or are there other reasons?It's not that good compared to the green cover the filkbin the blanks thing never caught on.
The Alexandrian article describers the differences pretty well.What's wrong with it? I haven't read the green version, but the orange version seems fine to me, especially for its day. Is the fill-in-the-blanks thing the reason you don't like it, or are there other reasons?
Yes, I read it, but that article didn't make it sound like the green version was a substantial improvement on the orange version--just different. So that's why I wanted to know what Zardnaar was objecting to, whether it was the fill-in-the-blank aspect or something else.The Alexandrian article describers the differences pretty well.
The sad thing is that that's how business was done back then. It's a wonder that there are any companies left from that era at all...Wow, listening to that interview with Wells is so sad. What a dumpster fire the TSR office environment was...
The sad thing is that that's how business was done back then. It's a wonder that there are any companies left from that era at all...
I understand the concept of Fill in the Blank style, but it always seemed to me that it was better to provide the full adventure, with the assumption that anything can be changed to fit the DM's preference (i.e. changing the filled in section with your own).But, Fill in the blank is a different approach to module writing than a populated plot line module is. It depends upon what you want. Do you want an outline adventure where you have to do a bunch of work before you present it to your players. Or, do you want something that is ready to run and all you have to do is read it and be aware of what's upcoming etc? They are different approaches to module writing and different approaches to DMing.
I understand the concept of Fill in the Blank style, but it always seemed to me that it was better to provide the full adventure, with the assumption that anything can be changed to fit the DM's preference (i.e. changing the filled in section with your own).
Yup, and as mentioned in a recient podcast, some players still feel like they need explicit permission to customise things to suit their own preferences.Well, the genre of written adventure modules was new, and the Basic box set had rules for populating dungeons that fit in with the fill-the-blank style.