thundershot
Adventurer
Rakasta Racial Traits
+2 Dexterity, +2 Wisdom, -2 Charisma: Rakasta are swift and intuitive, but are reclusive and anti-social.
Medium: Rakasta have no special bonuses or penalties due to size.
Normal Speed: Base speed for a Rakasta is 30 feet.
Low-Light Vision: Rakasta can see twice as far as humans in conditions of dim light.
Skilled: Rakasta have a +2 racial bonus to Perception and Stealth checks.
Cat's Grace: Rakasta have a +2 racial bonus to Acrobatics checks to reduce falling damage. Additionally, they have a +2 bonus to CMD when resisting a trip attempt.
Rakasta Reflexes: Due to having fast reactions, Rakasta get a +2 racial bonus to Reflex saves and a +2 racial bonus to Initiative.
Weapon Familiarity: Rakasta are proficient with war claws (see below), as well as any weapon with the word Rakasta in it.
Languages: Rakasta begin play speaking Common. Rakasta with high Intelliegence scores can choose from the following: Dwarven, Elven, and Sylvan.
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War Claws (Light Exotic Weapon)
Cost: 12 gp (each)
Dmg (S): 1d4
Dmg (L): 1d6
Critical: 18-20 x 2
Weight: 1 lb
Type: S
Special: Rakasta often wear gloves with metal claws that they use to slash at opponents while still allowing them free movement with their fingers. You may hold (but not wield) other objects while wearing the war claws. You may cast a spell with a somatic component while wearing war claws if you make a concentration check (DC 10 + the level of the spell you're casting).
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I added a modified version of "Cat's Grace" that's much more specific. I was thinking of making the Stealth more specific, but I'm not sure how.
The only thing that's still bothering me is that if a Rakasta has two war claws, they'll suck horribly at using them because of the two-weapon penalties. Any ideas that don't require natural attacks? Maybe have an alternate Racial ability for it?
Thanks in advance for the input!
+2 Dexterity, +2 Wisdom, -2 Charisma: Rakasta are swift and intuitive, but are reclusive and anti-social.
Medium: Rakasta have no special bonuses or penalties due to size.
Normal Speed: Base speed for a Rakasta is 30 feet.
Low-Light Vision: Rakasta can see twice as far as humans in conditions of dim light.
Skilled: Rakasta have a +2 racial bonus to Perception and Stealth checks.
Cat's Grace: Rakasta have a +2 racial bonus to Acrobatics checks to reduce falling damage. Additionally, they have a +2 bonus to CMD when resisting a trip attempt.
Rakasta Reflexes: Due to having fast reactions, Rakasta get a +2 racial bonus to Reflex saves and a +2 racial bonus to Initiative.
Weapon Familiarity: Rakasta are proficient with war claws (see below), as well as any weapon with the word Rakasta in it.
Languages: Rakasta begin play speaking Common. Rakasta with high Intelliegence scores can choose from the following: Dwarven, Elven, and Sylvan.
___________________________________
War Claws (Light Exotic Weapon)
Cost: 12 gp (each)
Dmg (S): 1d4
Dmg (L): 1d6
Critical: 18-20 x 2
Weight: 1 lb
Type: S
Special: Rakasta often wear gloves with metal claws that they use to slash at opponents while still allowing them free movement with their fingers. You may hold (but not wield) other objects while wearing the war claws. You may cast a spell with a somatic component while wearing war claws if you make a concentration check (DC 10 + the level of the spell you're casting).
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I added a modified version of "Cat's Grace" that's much more specific. I was thinking of making the Stealth more specific, but I'm not sure how.
The only thing that's still bothering me is that if a Rakasta has two war claws, they'll suck horribly at using them because of the two-weapon penalties. Any ideas that don't require natural attacks? Maybe have an alternate Racial ability for it?
Thanks in advance for the input!