nato9 said:
5. Arch of Mist: What lead you to touch the stones specifically yellow - blue - orange? If you stand there, they glow yellow - orange - blue. What lead you to know touching the stones activated it at all? How was it cleverness?
Trial, error, dead PC"s.
7. Forsaken Prison: How did you know moving all 3 levers up was correct, while down was death?
Trial, error, dead PC's.
9. Complex of Secret Doors: You actually found the triggers of:
pull down
pivots centrally
pull inward and up at bottom (not top!)
slides up
double panels pull inward
slide left
7 studs - press all
See 5 & 7
Do you always describe how you open secret doors so precisely?
Yes. Don't you?
Is that real player skill?
Yes. Ever play Ravenloft?
10. Great Hall of Spheres: You knew one of the spheres was a secret passage? Out of 20, you knew which one? You didn't check say 15 of them and give up? You knew the arch in here was a trap, even if you succesfully (somehow) figured out the arch in 5? (Same for the alter in the chapel?)
See 5-7
15. Stone Gate: You knew to insert a magic ring, and only a magic ring? Do you always try inserting your magic rings in holes? I generally try to keep mine. Did your DM say something like "its just the right size for a magic ring"?
According to the sages we say, angels and demons we questioned, and Gods we petitioned, we could go in there with our weapons, armor, and nothing else, and survive to kill the dread undead Lord of the Grinning Skull Demiplane.
Try, try, try again.
15.5. Concealed Door in Pit Trap: How exactly did you find this door? Do you routinely check the walls of pit traps for concealed/secret doors?
Yes. Don't you? Haven't you ever played Undermountian, I-6, I1-3, X1, B2, B1, or many other modules, including, but not limited to: Palace of the Silver Princess? Trap door inside the pit trap to quickly escape before it fills up with venomous fire ants that spit acid is a common trap feature.
Did you check all 7 of the pit traps previous to this one for them, and kept at it, just in case?
Yes. Didn't you?
Did you check the walls of the pits after this one for doors?
Yes, didn't you?
19. Mummy Preparation Room: Out of everything else in this room, you recognized that the two half keys in the vats were vital? How did you find them and ignore everything else?
We searched EVERYTHING (and some PC's died) and stole everything. Plus, if you find 2 halves of a key in a crypt, you can pretty much BET that it works in something.
21. Agitated Chamber: Although you are presumably moving slowly and carefully, you didn't stay in this one chamber long enough to roll an odd number and get hit with the tapestries?
The room ran out of tapestries before we ran out of PC's Otherwise, see above.
How did you know to search in the mummy room long enough to find the key, but knew to get throuh here as quickly as possible?
The mummy room didn't shake.
If you didn't upset the tapestries, how'd you find the yet-another-must-find secret door?
None of us really liked the gnomish illusionist anyway, he had a crappy french cajun accent.
23. False/True Door: Out of the 5 false doors in the tomb, you knew this ONE had a secret door behind it?
Not at first.
Yes. Didn't you?
Did you search for a secret door in the floor after every door?
Yes. Don't you?
24. Adamantite Door: You routinely stick 3 sword blades simultaneously into slots to open doors (the only way)?
We'd seen locking mechanisms such as this before. We'd lost swords of sharpness to them. We also practically wept over the loss of Blackrazor to such a lock.
What cleverness led you to do this, with no clues?
Hmmm, looking at the picture, I realized what it was. 3 sword shaped gaps.
What if your party (like every one I've ever been in) does not carry a total of 3 swords?
Fighter*, Paladin*, Monk, Ranger*, Wizard, THIEF*, Illusionist, Cleric.
8 man party. Hmmm, 4 swords, minimum.
Do you carry 3 of every weapon around, just in case?
Let's see: When I needed fast weapons, dagger or short sword. Longsword normally. Mace against some undead. Battleaxe for other monsters. Two swords though.
Am I unskilled because I don't?
I finished the module. Draw your own conclusions.

Right tool for the right job, buddy. Of course, these were the days of weapon speeds, armor vs weapon modifiers, etc.
25D. Pillared Room / Silver Throne: You figured out to specifically apply the silver end of the scepter to inlay of the crown in the throne?
Yes.
After the thief melted in agonizing screams.
And why was that clever, while touching the silver end to the crown was wrong?
Because it stung and burned like hygiene.
29. Valves of Mithril: You both kept the scepter and knew it was once again the only key to going forward?
It was a SCEPTER! If nothing else, we had a cool souvineer we could smash the Duke of the Ninth District of Von Lon in the mouth with.
Did you somehow know not to take it out of the tomb?
Ummm... No comment.
You weren't, as the text states, "foolish" enough to try the, oh, I don't know, KEYS you found earlier?
Not me! The monk on the other hand.
How did you know to use the silver end before, and the gold end now?
After Thief 2.0 melted the second time, we knew to probably try the gold end.
With no clues whatsoever, what great player skill told you this?
The theif horribly dying. Again.
30. Second False Tomb: I could see not falling for the first one, but after this one you STILL didn't believe you had finally beaten it?
After all of THAT? HELL F****NG NO! Besides, the thief didn't die.
Do you routinely disbelieve the seeming victories of all your adventures this way?
The thief didn't die.
Also, another must find secret door.
Above thief saw it with his "mythtical evith thight."
32. Secret Door to True Tomb: Even though you weren't foolish enough to use the keys before, how did you know that now they were to be used?
Process of elimination.
Didn't try the scepter again?
You read where we used to go by the grim remains and grease stains of previous PC's, right?
33. The Crypt of Acererak: You knew to use the second key (and only that) AND you knew to, specifically, turn "3 times to the right in succession."
Eventually.
Ever seen an elvish Fighter/Magic Use/Thief spontaneously combust? It was one of Acererak's favorite tricks.
With your great player skill. Then, you knew, with only a FIVE SECOND countdown to react,
Your GM never counted much, did (s)he? Trust me, have a few character fall into lave/hit with a castle/immolated/fallen on by a dragon/swallowed by a pit/explode in flames/summon demogorgon/be defenstrated by a cloud gaint/get his sex changed/get jumped by 1,000 cannible gnomes, and as soon as the DM starts to count, YOUR first instinct is to run.
to get off the rising floor (not, perhaps, ride it upwards) or be "SQUASHED LIKE JELLY AGAINST THE ARCHED ROOF!"
The thick, creamy jelly of many, many explorers before (all rolled up by us) warned us.
33.5. Acerak: Despite no other monster being like this, you knew to use ONLY
forget
shatter
power word kill
vorpal blade
exorcise
dispel evil
holy word
Panic, process of elimination, and dying, gives you a lot of ideas to try.
Oh, and it's shatter cast by an astral mage, IIRC.
thief slinging gem from crypt
We got desperate.
What lead you to use only those attacks?
Eventually, they were the only ones that worked.
How did your party have enough of them? How did you manage enough of them before being drained? Ok, maybe I should not include that one, since we all know the famous example of grabbing the treasure and running, so arguably it is not must-pass.
See #5
REMEMBER: these are only the must pass obstacles. Many arbitrary death traps are not listed because you don't HAVE to face them. However its unlikely you would avoid them all, and many are as arbitrary and unlikely to be passed as those listed.
But if you claim to beat the module, you had to pass every one of those I just listed. How?
Experience, my good man. And one of the CRUELEST GM's the world has ever seen. She was a true blue, dyed in the wool, BITCH!
I can believe you are smarter than me. No problem.
How about more persistant.
I can believe you are a better player than me. Again, no problem.
How about, more experienced.
I cannot believe you passed everything I just listed. There are too many totally arbitrary, highly specific, and completely ridiculous checkpoints to pass WITH NO CLUES WHATSOEVER. You did not do this without reading the module or hints from the DM. Its absurd to claim otherwise; if you disagree, reread some of the things on that list.
You've only played 3E, right? Very few traps. Very few arbitrary "You're dead, suckass." events. You don't have to believe.
There is a problem here in tone and motivation. As asides in the text make clear, it is DM vs players. A quote from page 4 sums it up: "Cruel, but most entertaining for the DM..." Its from a mentality wherein the DM finds death and humiliation of players "entertaining." Isn't DM vs players one of the major signs of low RPG skill?
So is quitting, my good man.
You think too literal, your shock that someone would check the inside of a pit simple boggles my mind.
I think the modules popularity springs from its infamy. Saying you "beat TOH" gives a feeling of toughness and impressiveness. I think attachment to those feelings is the big motivation. I think some of that attitude has been conveyed in this thread. To me, some are like a 12 year old player bragging about his 25th level wizard.
Some of the people saying it was unbeatable or "Teh Suxx0r" are like 12 year olds putting in cheat codes, using a game shark, or quitting with the infamous battle cry of "THIS IS TOO HARD!"
I'm happy to be proven wrong, but I just can't see reasonable answers to that whole list. And every single one has to be passed.
Done.
Next challenge?
I want to see you, and your PC's, survive Expidition to Barrier Peaks.
I had 3 PC's of MINE shoot themselves in the face with a blaster rifle.