Numion
First Post
frankthedm said:It punishes them for thinking;
That walking into a lich's tomb is going to be a good idea.
That traps won't kill you.
It punishes them for thinking;
That walking into a D&D game is going to a fun evening.

frankthedm said:It punishes them for thinking;
That walking into a lich's tomb is going to be a good idea.
That traps won't kill you.
Then they'd have been screwed.nato9 said:Fair enough. Why fly spells though? What if the trap was that the ceiling would collapse, or walls close in, or poison gas, or any of a thousand things?
I ran this under 3.5 so the Elf made a lucky Search check.Elf was what I figured. Like you say though, luck, not skill. Also, only a 1 in 6 chance per elf, so 5 out of 6 super-skilled parties (with one elf) will miss this one. Does in a pit count as passing by?
Yeah, it was a lucky guess. The veteran players had tried everything and the new player just said it outloud. To be fair, they didn't have enough swords so they opted to leave and go buy some. This is where we left off.That does seem like a lucky, specific guess to me. I guess I'm just a skeptic by nature. Honestly though, I've never had 3 swords all in one party. I suppose that was more likely in 1E with bigger parties and swords having few weapon competitors, but even then I never had 3 sword carriers.
Yeah, I can't quite remember how the others played out, but I suspect it was due mostly to trial and error and guessing.And thats only 3 of the must pass hurdles.
Warlord Ralts said:Well, not exactly an endless supply of NPC's.
See, we had preperation. At roughly 11th level, we each put on the ring of regeneration, severed our pinky fingers, and gave it to a trusted (but retired) henchman. We also connected our souls to a gem, that would shine if we died, allowing the henchman to raise us from the dead.
We begged, borrowed and just plain took by force three rods of resurrection, used wishes to "reset" our Resurrection limit, and hoped for the best.
jokamachi said:Whatever, paladin boy.
Pants said:I ran this under 3.5 so the Elf made a lucky Search check.
Pants said:Yeah, it was a lucky guess. The veteran players had tried everything and the new player just said it outloud. To be fair, they didn't have enough swords so they opted to leave and go buy some. This is where we left off.
Warlord Ralts said:Well, not exactly an endless supply of NPC's.
See, we had preperation. At roughly 11th level, we each put on the ring of regeneration, severed our pinky fingers, and gave it to a trusted (but retired) henchman. We also connected our souls to a gem, that would shine if we died, allowing the henchman to raise us from the dead.
Yup. Clone Clone Soul Copy Soul Copy Life Guage Life Guage COntinency Ressurection is always a great code.
I'm almost positive that there are pits with secret doors in them, but that is a kind of staple in our campaign, and most modules (with a few exceptions, like ToS, EtBP, and a few others) were modified to expand them and adjust them to our campaign style.
Keep on the Borderlands is HUGE! Multiple dungeons, blood cults in the caverns below the keep, the illithid who drove the hermit mad cooking up trouble in the lightless depths of the forest, etc etc etc.
...
Oh man, he wasn't defenseless. As a master of time and space, Acererak was able to draw forth minions from all over the cosmos to protect his physical form.
We once fought a mutant in Inertia Armor, armed with a Mark VII blaster rifle and chemical grenades, that he pulled from the future.
BUT, we didn't do it in one sitting. We took on ToH repeatedly over the years. It took us FIVE YEARS to finally beat it.
Oh no, I wanted to hear your laughter and amazement that people played it through.
That GODDAMN CRAB! In the bubble! I HATE THAT CRAB! I've had to ressurect so many boiled PC's!
froggie said:Fairly obvious since the chest has a +1 ring of prot in it...and no other treasure has been found yet (except the gargoyle gems, also a key)