Ralts Bloodthorne
First Post
The Tomb of Horrors has been a constant in my campaign setting since about 1982.
Akerack cannot be killed, he, and his tomb, regenerate with time, and the tomb itself actually resides in its own demi-plane.
I've ran it unmodded till 3.0, and scores of PC's have gone through it. The rooms have treasures in it, taken from the slain bodies of adventurer's who have tried thier hand, and failed miserably.
To become a true "Epic" character, a PC must undertake a quest, and the Tomb of Horrors is one of the well known tests that can be done. On the demiplane, there is no ressurection, raise dead, and the like. All who are killed in the tomb are devoured by the demi-lich.
Indeed, my players are entering it in a few weekends in order to retrieve a spellbook from a mage who tried testing his mettle against "The Devouring Tomb" and never returned.
I've noticed one thing, those who don't like it, are the most vocal against "Save or Die" spells. Rather interesting.
I gave it a 10 out of 10.
Akerack cannot be killed, he, and his tomb, regenerate with time, and the tomb itself actually resides in its own demi-plane.
I've ran it unmodded till 3.0, and scores of PC's have gone through it. The rooms have treasures in it, taken from the slain bodies of adventurer's who have tried thier hand, and failed miserably.
To become a true "Epic" character, a PC must undertake a quest, and the Tomb of Horrors is one of the well known tests that can be done. On the demiplane, there is no ressurection, raise dead, and the like. All who are killed in the tomb are devoured by the demi-lich.
Indeed, my players are entering it in a few weekends in order to retrieve a spellbook from a mage who tried testing his mettle against "The Devouring Tomb" and never returned.
I've noticed one thing, those who don't like it, are the most vocal against "Save or Die" spells. Rather interesting.
I gave it a 10 out of 10.