Abraxas said:
I have a some questions...
For myself:
Campaign or trournament style? Campaign style, though tournament style is definitely harder.
Success - Acererak dead and squashed (for good).
Green Slime? Remember that back then Green Slime was far more common, and was deadlier; if adventurers ever had a description of something green and moldy, then they treated it like GS even if it wasn't! Much poor innocent algae died for no reason back in those early days.
TOH was NOTHING for slime-traps though! White Plume mountain...
[sblock]You want nasty? White Plume Mountain had a section of slime UNDERWATER! It would eat through the adventuers' footwear and kill them before they even knew about it![/sblock]
Generally speaking, slime could also be burned off, too. If you were willing to brave the wizard's fireball as an insta-cleaning technique, you'd live.
4) For those not throwing npcs/hirelings/summoned creatures at everything did your group have a wand of secret door and trap detection?
Nope, just a couple of elves with a damned good chance, or a party creeping 10-foot by 10-foot section and trying not to miss a trick. I don't recall a single secret door that would have killed the adventure if you didn't find it, though -- all it meant was you had to take a harder way around.
[sblock]The false acererak was another story though; if you didn't find his secret crypt, then tough luck! It was meant to be so because only someone with careful mapping skill and persistance would figure out where his secret crypt was in order to search for it.[/sblock]
I think a lot of the people who didn't finish may have had DM troubles also - in order for players to get by the things there are actually clues for the DM has to be very careful to describe things exactly as they are - a slight slip and players suddenly have a completely different picture of what is going on than presented in the mod. I know I made one such mistake when running it for a group of my friends that resulted in the deaths of 3 characters.
This is quite true... it's why it's as tough on a DM to run, as it is on players to play.
I've never been impressed by the folks who did get through by lobbing underlings at everything - thats not skill, its boring.
Not skill, true, but it can be fun for a certain style of play...

Ask Rob Kuntz...