A'koss
Explorer
A solid 8 for me.
4e is including most of the things I was hoping would make it into a new edition: more power derived from the PC himself, less reliance on magic items, class-based defense bonuses, epic rules designed alongside the core rules, pruning down the "stat abomination" monsters, higher starting HPs at 1st level, removing save or die powers and spell resistance, encounter-based powers... yeah, lots there that me likey.
A potential stumbling block for me will be in how the game handles money. If magic items can be bought for gold, then that is all gold will be ever used for in the game. I like more options for where money can be spent in the campaign, but we'll see how 4e handles it. Multiple, potentially overlapping aura effects in combat could also be a drag as could be tracking multiple imposed conditions on a large group of combatants... so, there's still some nagging issues that we'll have to see how it sorts out in play.
4e is including most of the things I was hoping would make it into a new edition: more power derived from the PC himself, less reliance on magic items, class-based defense bonuses, epic rules designed alongside the core rules, pruning down the "stat abomination" monsters, higher starting HPs at 1st level, removing save or die powers and spell resistance, encounter-based powers... yeah, lots there that me likey.
A potential stumbling block for me will be in how the game handles money. If magic items can be bought for gold, then that is all gold will be ever used for in the game. I like more options for where money can be spent in the campaign, but we'll see how 4e handles it. Multiple, potentially overlapping aura effects in combat could also be a drag as could be tracking multiple imposed conditions on a large group of combatants... so, there's still some nagging issues that we'll have to see how it sorts out in play.