Azure Trance
First Post
First, I should tell you I never played in a Ravenloft campaign. Second, I noticed (out of the blue, last night) I own all the 3rd Ed supplements so far. More of a collector then I thought, as I thumbed through the pages for the first time. I wondered, how would one run a campaign?
Surely there are different factors - they were born there, they were misted there, they want to stay, or leave; but how do you combine each adventure into a Ravenloft adventure? It shouldn't just be good hearted at the end, it should be fearful at the same time.
I know that each session can't be some sort of sanity losing CoC plot, though the atmosphere of fear and horror should still be there. I learned in English class during High School that Shakespeare, in Macbeth, included the scene of a drunk guard at the gate for comic relief. It has to have valleys as well as peaks. How would a DM apply that to Ravenloft? While it shouldn't be suspenseful all the time ... it feels from reading it as if it should be.
Surely there are different factors - they were born there, they were misted there, they want to stay, or leave; but how do you combine each adventure into a Ravenloft adventure? It shouldn't just be good hearted at the end, it should be fearful at the same time.
I know that each session can't be some sort of sanity losing CoC plot, though the atmosphere of fear and horror should still be there. I learned in English class during High School that Shakespeare, in Macbeth, included the scene of a drunk guard at the gate for comic relief. It has to have valleys as well as peaks. How would a DM apply that to Ravenloft? While it shouldn't be suspenseful all the time ... it feels from reading it as if it should be.