It's called a confabulation when that happens, & from that link "confabulating is not lying". One of the more famous examples is the mandela effect & there is actually a lot of legitimate professional research into it since it's a rather neutral example that doesn't involve traumas anger anyone or raise controversy like many other common false memories people research.My point about that was there is a difference between talking about your feelings, getting help for mental health issues, and obsessing about them. There are unhealthy levels of focus you can place on feelings. If you train people to constantly think about triggers, I don't think it will be surprising if people who don't really have triggers start thinking they do have them.
One that clearly shows a problem with the form for horror rather than just a generic tool for generic play without even needing to get into the hard red options it's mostly designed for.Your entire thing about Bob and Alice is a completely hypothetical scenario.
More importantly, you are choosing to ignore everyone's advice on the matter and are continuing to claim that the form is bad because it doesn't have enough space. No, that just means that people can write additional words on another piece of paper, or via email or DMs, or you speak to them in person about it.
And you're ignoring that you don't even have to use the form! I don't; I just go right to talking to people. You can use the form as a guideline or list of speaking points.
We aren't talking about these kind of safety tools because WotC is about to roll out a "generic" thing though. We are talking about this because WotC is about to roll out a horror setting filled with horror themes. Critically horror themes & tropes are more specific than general. Unfortunately those specific themes & tropes are largely absent from the checklist people are suggesting a gm talk to their players about as part of prep for launching a horror campaign as the ultimate solution. reiterating that those checklist items are for something different & going on to state reasons why actively digging rather than allowing players to comfortably fill in a referenceable textbox or line is not ignoring that "advice".
That terrible advice is something that encourages diving deeper into professed problem areas unrelated to the ones likely to deliberately come up in a campaign focused on horror. That doesn't make those general tools bad as a general tool, it shows why they fall badly short for a horror checklist.
Wotc is the multimillion dollar company pushing Folk Horror, Body Horror, Dark Fantasy, Cosmic Horror, Gothic Horror, & ghost storiets hat apply to various domains where they fit... That's why I linked those specific types of horror to give people who don't really know what's involved with them a chance to quickly & easily get a grasp on them. The fact that those are so different from the checklist is a problem you illustrate in your other post.
Much like the movies I talked about before, the people who created the safety tools had to appeal to a general audience. So they went with generic but common issues.
You know what you're going to run, so make a checklist based on that.
As to what I'm "going to run", the point of these kind of tools is to address the needs of the community in general rather than me or you specifically. Based on one of the podcasts wotc is putting in the effort to carve out markers sprinkled across domains to clearly show the types of horror themes most present in each domain. Those subdivided carveouts are useful because they carry with them their own themes tropes & potentially difficult issues.
We could engage in fruitless debate if a specific theme or trope is important to any given number of those horror sub-genres, but I don't think the idea that some of those horror tropes & themes should be present in a safety checklist held up for pre-campaign understanding for a horror campaign.
Your response is little more than there is no need for that kind of checklist for anyone & a dismissal of anything to the contrary.