D&D 5E Ravenloft= Meh

There are several threads where you've (to the OP) stated what you don't like. I'd be more interested in seeing more threads about things you do like.
 

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Not to pile on, but I've also noticed that there's no real question in the OP. A question usually directs the conversation in some kind of constructive way. Also, a post that is largely negative about a subject and has no question in it sort of feels like it exists just for the sake of complaining.
 

There are several threads where you've (to the OP) stated what you don't like. I'd be more interested in seeing more threads about things you do like.


Most of the TSR world I liked in some way. Mystara, GH, FR, Birthright, Darksun, Spelljammer, and even WoTC Nentir Vale/Eberron.

I'm not a fan of Cal of Cthulu for example but the mythos is interesting. D&D meets a bad Interview With a Vampire wannabe my love Tatianna died boo hoo not so much.
 


But liches.

Heh. I love liches*. But it's ironic... The iconic Ravenloft lich, who is one of the most powerful and most plot-important Dark Lords to boot, is boring. Seriously, Azalin could have been such a cool character, but he's just... Not. There's no meat to his story or his objectives. He's just a bog-standard lich who wants to gain more magic power and escape. At least Strahd's story, whether one likes it or not, has some flavor and Gothic resonance to it.

*Got 99 problems, but... ;)
 


Like everything else, Raveloft could be better. And, in particular, would really benefit from being a standalone setting and also from disallowing non-human PCs.

However, it does have one great redeeming feature: it's different. That means it's not for everyone, of course, but it also means it has a place.
 

Man, with all the posts I saw over the past year, where a ton of people said Ravenloft was the number one setting they wanted, I was expecting a lot more Hellfire and brimstone in this thread.

As far as ravenloft goes, I am not sure I would be able to do horror justice at my table. None of my players are focused enough on building the scene in their minds for me to get them invested in horror, to the point where they will actually feel it, and I doubt my own abilities to convey any sort of sinister feeling. I might just skip this adventure.
 

And, in particular, would really benefit from being a standalone setting and also from disallowing non-human PCs.

While I like having the option of the "Weekend in Hell" with PCs drawn from other worlds, I do prefer using natives inhabitants for many Ravenloft campaigns. It's easier, IME, to get player buy-in to the horror, and to really evoke the atmosphere. My best RL games, by far, have been with native PCs.
 


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