D&D 5E Ravenloft= Meh


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I postulate that D&D is a poor fit for horror.

For horror you need to feel vulnerable and not in control. A D&D character is designed to be the opposite of that.
I had players (playing 8th or so level characters) scared silly and jumping at shadows after a storyline I ran in a Dragonlance campaign years ago. The system you're using doesn't matter in terms of running a horror campaign/adventure/whatever.

The idea that D&D isn't a good fit for a horror campaign is silly. It's more than possible to do; you just have to a) know and b) engage your players. And if you don't buy into the atmosphere you need to evoke, you can't expect them to.
 

Horror is about the unknown, and that is very hard to pull off with the well known like vampires or undead in general. And 5E is pretty big on going over the well known from a nostalgia perspective when creating adventure paths.
 

Horror is about the unknown, and that is very hard to pull off with the well known like vampires or undead in general. And 5E is pretty big on going over the well known from a nostalgia perspective when creating adventure paths.

I don't think that's quite right. Terror might be about the unknown - a sort of anticipatory dread for something you know is coming, but you don't know when, where, or what form.

And I think between terror and horror, terror is definitely the harder emotion to evoke. But horror requires revelation - you've got to see something. You've got to know it and it's got to repulse your sense of what's right and normal. You can't quite do that with the unknown.
 

I just associate RL with a emo Goth chick calling herself Raven or some crap....
Y'know what else is emo? Ostentatiously going on about how bored you are by something. ;P


Seriously, though, I can't pretend to love Ravenloft, but it was a landmark D&D adventure, got consistently good revues, and tons of D&D fans have crazy about it for over 20 years. Bringing it back again is a good call.
 
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After what I saw with Princes of the Apocalypse, I'm really looking forward to seeing how 5E translates Ravenloft. I think it'll be a blast.
 


I just can't stand a setting that basically says, "Cleric? Paladin? &%$# you!" for no really good reason. Oh, it's explained well enough, but I think it actually causes the setting to lose some of it's visceral sting. Think about it for a moment. What is worse? Just putting the screws to the two main crusader-potential classes with real skin in the game by saying, "Sucks to be you!" when they try to use their divine-powered goodies or to have all of the god-goodies and have it not make one lick of good on the grand scheme of things?

You don't scare D&D players by hitting them with the Ban Stick(tm) stuck on "Automatic", that just fires them up with a hearty, "Challenge accepted!" You scare them by slowly but surely whittling away their faith in the group's divine resources as the slow, inexorable weight of the evil of Ravenloft squeezes them into a hollow shadow of their former heroic selves or crushes them into a fine pinkish paste that goes great on every ghoul's favorite sammich...
 
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Y'know what else is emo? Ostentatiously going on about how bored you are by something. ;P


Seriously, though, I can't pretend to love Ravenloft, but it was a landmark D&D adventure, got consistently good revues, and tons of D&D fans have crazy about it for over 20 years. Bringing it back again is a good call.

Never played/read I6 I am referring to the 2E setitng. No comment on I6 and a one off adventure is a bit different to a campaign setting.
 


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