Ravenloft vs. Call of Chtulu


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You could use the CoC rules for characters and the Ravenloft book for the setting. I beleive the campaign that is posted on the Kargatane page uses normal people for the characters.


Just an idea...
 

Re: Re: Re: Speaking of Eldritch

jaerdaph said:


Nope, but I see it's now listed as the Dark Horror Toolkit on Fiery Dragon's Web page. I believe I heard somewhere that Mike Mearls is the author.

http://www.fierydragon.com

Thanks for the info.

I posted a question about this toolkit on the Fiery Dragon message boards, and someone there said:

A lot of these products are being "reconfigured" within the new framework of FDP (or, FDP Phase III, as I like to call it).

"Eldritch Horror Toolkit" was the original working title for what became the "Dark Horror Toolkit". It was basically a guide on how to incorportate CoC-ish themes into your D&D game, similar to how PsiTK was a guide to incorporating Psionics into your regular fantasy game.

We steered clear of the "Eldritch" tag, since we didn't want to be seen as indicating a tie-in with Monte's books.

In the end, you may not see these things come out in "Toolkit" form. I'm working with Mearls to introduce a new "delivery system" for the information that was going into these projects - something that works within the new, evolving FDP scale and structure.
 


Kaptain_Kantrip said:
And I don't hate everything, LOL. I just tend to have very polar opposite opinions on RPG products: Love it or Hate it. Frex: I loved Spycraft, CoC, Pulp Heroes, Spells & Spellcraft, Fading Suns... to name a few d20 products I've raved about recently. You must have only tuned into my threads bashing Kalamar, Bluffside, Skraag, or whatever. ;)

Yeah, I know. I was just busting on you ;) It's not my style, but I gotta respect a guy who calls 'em as he sees 'em, no holds barred :)

I still don't agree with your impression of Ravenloft. I must have been reading a different book... ;)

You are right about Spycraft, though. It rules!
 

Thank you again for your answers.


I think ill go with Ravenloft, as it sound by your replies that it is the one that changes the least rules from D&D and is the one with the best D&D-feel.

Am i right?
 

fimp said:
Thank you again for your answers.


I think ill go with Ravenloft, as it sound by your replies that it is the one that changes the least rules from D&D and is the one with the best D&D-feel.

Am i right?

Yes. There are of course differences, but it's closer to "standard" D&D than CoC.

Make sure you visit the Kargatane Web site. There's a wealth of information and resources there, including some top notch netbooks of fan material.

http://www.kargatane.com
 
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I think ill go with Ravenloft, as it sound by your replies that it is the one that changes the least rules from D&D and is the one with the best D&D-feel. Am i right?

Yes, Ravenloft is just a slight "tweak" on standard D&D. As others have mentioned, the original concept was to draw a "normal" D&D party into the gothic world of Ravenloft and have them cope with the horror elements: ambiguous divinations that don't reveal alignment, curses that don't get removed with a simple spell, undead far more powerful than normal, etc.

I think many of the Call of Cthulhu ideas could improve Ravenloft though, even using Ravenloft's own rules. For instance, you could restrict the spell "palette" to ominous spells (not magic missiles, etc.), and any use of magic could force a Power Check (against slowly turning evil).

The Cthulhu-esque elements (tentacled horrors) are the least interesting elements of Call of Cthulhu for me.
 
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Just to interject on what best describes Ravenloft vs. CoC (as I like both equally),

-A modern-day CoC example would be the movie, "In the Mouth of Madness," by Clive Barker (I think). That was pretty much a dead-on example.

-A good Ravenloft example is taking Bram Stoker's Dracula, and adding an Elf and a Dwarf beside Van Helsig in the hunt to destroy the Vampire. Of course, defeating one vampire is nothing to usurp the overbearing weight of evil that permeates Ravenloft, but at least you tried....


Also, keep in mind that both settings share some similarities. The truth about CoC and Ravenloft (minus the whole grand conjuction thing) is that there is no happy ending. You will die surrounded by darkness, Cthulhu will eventually stop his dreaming, and all will be lost. There is no escape, there is no hope. Both settings convey this well.

Jo just decide if you want a more in-your face horror, or a psychological descent into insanity. Decide if you want chain guns or vorpal swords. Decide if you want Shoggoths or Goblins. Then pick accordingly.
 

Let me add kindling to this bonfire, as a fan of both books and settings:

First, CoC d20 is wonderfully done, and has some feats and skills that should have been in DnD3e (Sleight of Hand and Skill Emphasis, for instance). That said, some players (and I'm speaking of experience) aren't too keen on the idea of playing session after session, adding levels to their characters, and all of this ammounts to nothing, since you can't ever be on par with most Mythos creatures (let alone the big octopus-face himself). I recommend CoC for short-term campaigns centered around a beatable villain (master cultist who, by the time the PCs get to 10th level, attempts to make the stars right).

Ravenloft 3e is a wonderful book. Those who complain about it are focusing only on the fact that it doesn't include the stats of the Darklords (which are in the DM-oriented Secrets of the Dread Realms). But here's a flash: you don't need them! You can play dozens of adventures without even once having your PCs meet any of the Darklords! And RL also has some of the best feats around, like the Ghostly Three: Ethereal Empathy, Haunted and Ghostsight. The 3e version infused the domains with more detail and personality than ever before. I sketched a map of the Core and highlighted the Cultural Levels of the domains. It makes perfect sense. It's like an 18th century Europe, with more and less advanced domains. So no Monster Island here (but how about letting a Tarrasque loose on Rokushima Tayoo?). In RL the PCs can level up and feel like they leveled up, it gives the players a sense of accomplishment. Eventually they can settle down in a bookstore or herbal shop and start publishing their memoirs. Or they can saddle up and ride all the way up to the castle and try (TRY, mind you) to take out the ultimate bad guy. And die.

Ravenloft -> Sleepy Hollow (for more advanced domains), 13th Warrior (for Early Medieval domains)
CoC -> In the Mouth of Madness (by John Carpenter), Re-Animator, The Thing.

That's all IMNSHO, of course! ;)
 

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