I'm sorry, I don't get this reference. The bane of humor everywhere.
I'm sorry, I don't get this reference. The bane of humor everywhere.
LOL, thank you for that.
It Ends With Us was #17...which was based on the novel of the same name. #18 was an Aliens movie, then #19 is Wild Robot...which is based on the novel of the same name. #20 is a Quiet Place sequel, 21 a Garfield movie, 22 a Joker movie, 23 a Ghostbusters movie, 24 is IF, which is, finally, an actual original screenplay.Never underestimate the power of an established IP.
Taking movies as an example, last year the top 16 highest grossing films were all either sequels or things based on existing IP’s like Wicked.
It Ends With Us was #17...which was based on the novel of the same name. #18 was an Aliens movie, then #19 is Wild Robot...which is based on the novel of the same name. #20 is a Quiet Place sequel, 21 a Garfield movie, 22 a Joker movie, 23 a Ghostbusters movie, 24 is IF, which is, finally, an actual original screenplay.
I didn’t realise It End with Us was based on a novel.
That’s even crazier than I originally thought.
That's how I became familiar with your work. The YouTube algorithm said "well, you've used up all of Matt Colville's advice videos, how about this guy?"Roughly 40% of new patrons who find me find me through YouTube.
Great comment! I just want to point out that I agree the 50% can and should come down. I made the B&M comparison only to put the issue into perspective and illustrate that while 50% is high, it’s not crazy. Apps based on licensed IP distributed through Apple’s App Store (the closest comp to distributing your own Forgotten Realms sourcebook through DMsG) are giving up 45% (Apple’s 30 plus typical licensing cost).The first is the 50% cut, which is very rough. I think it's wrong to compare this to a bricks and mortar store taking 60%, since they are providing things like physical shelf-space. The better comparison is other digital marketplaces (like the Apple app store), which typically take about 30% of the sale. The real reason the cut on the DMs Guild is 50% is because the hosting company (Roll20) takes 30% and WOTC takes 20%. If WOTC open their own marketplace in the future, such as on D&D Beyond or on their long-awaited VTT, I hope and suspect they will take 30%.
I think you're in a better position than most to know how likely WotC would be to send a scary letter.Has anyone probed the limits of what DMsG’s “perpetual exclusive right to publish your content” actually means? Can I, for instance, publish an OGL “mass battle system” on DTRPG and simultaneously publish a subset of that system that includes army lists for proprietary D&D settings like Forgotten Realms, Dragonlance, et. al. via the DMsG? After all, those are certainly not the same product. What if the DMsG product shares the same system, but doesn’t incorporate the actual text of the DTRPG product? What if the DMsG product is just the army lists and customers need to purchase the DTRP product to use them?