[RCFG] RCFG Ongoing Development!

The "weapon skill" system allows a skilled fighter to increase the damage output of his weapons, so that he can probably "one-hit, one-kill" mooks, but isn't absolutely certain that he can do so. To my mind (and IME), this leads to a more vibrant experience, and to greater satisfaction when the fighter plows through a horde of goblins (or what-have-you). Not only is a kill not assured, but it is the fighter's skill -- rather than merely the mook's weakness -- that does the killing.

But wait!!! That minion isn't a minion against joe the farmer. Its only when big bad PC swings at it that it goes down on a near miss. Joe would probably die of boredom before that "minion" dropped if he fought it.

:hmm: I don't really find that acceptable either.
I don't have any problems with 4e minions as written (because I have always thought of hp as mostly luck points or plot immunity), but in another thread here, someone suggested a "fix" which might help you guys:

The idea was you need damage above a certain threshold to 1-hit-kill a minion. Damage below that threshold bloodies them (in 4e terms) instead. A second hit on a bloodied minion kills them. Not directly relevant to your game RC, but I thought I'd mention it.


glass.
 

log in or register to remove this ad

Ah, I promised you some comments didn't I? And all I've done so far is talk about 4e minions. I've got to brave the snow to get to the bank now, but I'll try to say something useful when I get back.


glass.
 


Something I've been meaning to mention...

Saves: Fort , Perc , Prow , Reas , Refl , Will .
Ability Scores: S , I , W , D , C , Ch .​
I guessed when I saw that you intended to have one save per stat, which was then confirmed of course. If I ever do my own D&D-as-preferred, I plan to do the same thing (except I'll probably follow the 4e model and have defences rather than saves).

Anyway, is it my imagination, or are the saves listed in a different order from the stats the derive from. Is there any reason for that?

For that matter, is there any reason why they aren't just called 'Strength save' etc?


glass.
 


I know you're still working on spells & such, but how about posting just one for kicks? Preferably something kind of iconic but still indicative of your changes. Magic missile or phantom steed or something.

Cheers
Nell.
 





Remove ads

Top